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#  This program is free software; you can redistribute it and/or
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bl_info = {
    'name': 'Light Field Tools',
    'author': 'Aurel Wildfellner',
    'description': 'Tools to create a light field camera and projector',
    'version': (0, 2, 1),
    'blender': (2, 5, 7),
    'api': 36103,
    'location': 'View3D > Tool Shelf > Light Field Tools',
    'url': 'http://www.jku.at/cg/',
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Render/Light_Field_Tools",
    "tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=25719",
    'category': 'Render'
}


if "bpy" in locals():
    import imp
    imp.reload(light_field_tools)
else:
    from . import light_field_tools


import bpy
from bpy.props import *


# global properties for the script, mainly for UI
class LightFieldPropertyGroup(bpy.types.PropertyGroup):
    angle = FloatProperty(
            name="Angle",
            # 40 degrees
            default=0.69813170079,
            min=0,
            # 172 degrees
            max=3.001966313430247,
            precision=2,
            subtype = 'ANGLE',
            description="Field of view of camera and angle of beam for spotlights")
    row_length = IntProperty(
            name="Row Length",
            default=1,
            min=1,
            description="The number of cameras/lights in one row")
    create_handler = BoolProperty(
            name="Handler",
            default=True,
            description="Creates an empty object, to which the cameras and spotlights are parented to")
    do_camera = BoolProperty(
            name="Create Camera",
            default=True,
            description="A light field camera is created")
    animate_camera = BoolProperty(
            name="Animate Camera",
            default=True,
            description="Animates a single camera, so not multiple cameras get created")
    do_projection = BoolProperty(
            name="Create Projector",
            default=False,
            description="A light field projector is created")
    texture_path = StringProperty(
            name="Texture Path",
            description="From this path textures for the spotlights will be loaded",
            subtype='DIR_PATH')
    light_intensity = FloatProperty(
            name="Light Intensity",
            default=2,
            min=0,
            precision=3,
            description="Total intensity of all lamps")
    # blending of the spotlights
    spot_blend =  FloatProperty(
            name="Blend",
            default=0,
            min=0,
            max=1,
            precision=3,
            description="Blending of the spotlights")
    # spacing in pixels on the focal plane
    spacing = IntProperty(
            name="Spacing",
            default=10,
            min=0,
            description="The spacing in pixels between two cameras on the focal plane")



def register():
    # register properties
    bpy.utils.register_class(LightFieldPropertyGroup)
    bpy.types.Scene.lightfield = bpy.props.PointerProperty(type=LightFieldPropertyGroup)
    bpy.utils.register_module(__name__)


def unregister():
    bpy.utils.unregister_module(__name__)


if __name__ == "__main__":
    register()

