# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
    "name": "Renderfarm.fi",
    "author": "Nathan Letwory <nathan@letworyinteractive.com>, Jesse Kaukonen <jesse.kaukonen@gmail.com>",
    "version": (7,),
    "blender": (2, 5, 7),
    "api": 36212,
    "location": "Render > Engine > Renderfarm.fi",
    "description": "Send .blend as session to http://www.renderfarm.fi to render",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Render/Renderfarm.fi",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
        "func=detail&aid=22927",
    "category": "Render"}

"""
Copyright 2009-2011 Laurea University of Applied Sciences
Authors: Nathan Letwory, Jesse Kaukonen
"""

import bpy
import hashlib
import http.client
import xmlrpc.client
import math
from os.path import abspath, isabs, join, isfile

from bpy.props import PointerProperty, StringProperty, BoolProperty, EnumProperty, IntProperty, CollectionProperty

bpy.CURRENT_VERSION = bl_info["version"][0]
bpy.found_newer_version = False
bpy.up_to_date = False
bpy.download_location = 'http://www.renderfarm.fi/blender'

bpy.errorMessages = {
    'missing_desc': 'You need to enter a title, short and long description',
    'missing_creds': 'You haven\'t entered your credentials yet'
}

bpy.statusMessage = {
    'title': 'TRIA_RIGHT',
    'shortdesc': 'TRIA_RIGHT',
    'longdesc': 'TRIA_RIGHT',
    'username': 'TRIA_RIGHT',
    'password': 'TRIA_RIGHT'
}

bpy.errors = []
bpy.ore_sessions = []
bpy.queue_selected = -1

def renderEngine(render_engine):
    bpy.utils.register_class(render_engine)
    return render_engine

licenses =  (
        ('1', 'CC by-nc-nd', 'Creative Commons: Attribution Non-Commercial No Derivatives'),
        ('2', 'CC by-nc-sa', 'Creative Commons: Attribution Non-Commercial Share Alike'),
        ('3', 'CC by-nd', 'Creative Commons: Attribution No Derivatives'),
        ('4', 'CC by-nc', 'Creative Commons: Attribution Non-Commercial'),
        ('5', 'CC by-sa', 'Creative Commons: Attribution Share Alike'),
        ('6', 'CC by', 'Creative Commons: Attribution'),
        ('7', 'Copyright', 'Copyright, no license specified'),
        )

class ORESession(bpy.types.PropertyGroup):
    name = StringProperty(name='Name', description='Name of the session', maxlen=128, default='[session]')

class ORESettings(bpy.types.PropertyGroup):
    username = StringProperty(name='E-mail', description='E-mail for Renderfarm.fi', maxlen=256, default='')
    password = StringProperty(name='Password', description='Renderfarm.fi password', maxlen=256, default='')
    hash = StringProperty(name='Hash', description='hash calculated out of credentials', maxlen=33, default='')

    shortdesc = StringProperty(name='Short description', description='A short description of the scene (100 characters)', maxlen=101, default='')
    longdesc = StringProperty(name='Long description', description='A more elaborate description of the scene (2k)', maxlen=2048, default='')
    title = StringProperty(name='Title', description='Title for this session (128 characters)', maxlen=128, default='')
    url = StringProperty(name='Project URL', description='Project URL. Leave empty if not applicable', maxlen=256, default='')

    parts = IntProperty(name='Parts/Frame', description='', min=1, max=1000, soft_min=1, soft_max=64, default=1)
    resox = IntProperty(name='Resolution X', description='X of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1920)
    resoy = IntProperty(name='Resolution Y', description='Y of render', min=1, max=10000, soft_min=1, soft_max=10000, default=1080)
    memusage = IntProperty(name='Memory Usage', description='Estimated maximum memory usage during rendering in MB', min=1, max=6*1024, soft_min=1, soft_max=3*1024, default=256)
    start = IntProperty(name='Start Frame', description='Start Frame', default=1)
    end = IntProperty(name='End Frame', description='End Frame', default=250)
    fps = IntProperty(name='FPS', description='FPS', min=1, max=256, default=25)

    prepared = BoolProperty(name='Prepared', description='Set to True if preparation has been run', default=False)
    debug = BoolProperty(name='Debug', description='Verbose output in console', default=False)
    selected_session = IntProperty(name='Selected Session', description='The selected session', default=0)
    hasUnsupportedSimulation = BoolProperty(name='HasSimulation', description='Set to True if therea re unsupported simulations', default=False)

    inlicense = EnumProperty(items=licenses, name='source license', description='license speficied for the source files', default='1')
    outlicense = EnumProperty(items=licenses, name='output license', description='license speficied for the output files', default='1')
    sessions = CollectionProperty(type=ORESession, name='Sessions', description='Sessions on Renderfarm.fi')

# session struct

# all panels, except render panel
# Example of wrapping every class 'as is'
from bl_ui import properties_scene
for member in dir(properties_scene):
    subclass = getattr(properties_scene, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_scene

from bl_ui import properties_world
for member in dir(properties_world):
    subclass = getattr(properties_world, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_world

from bl_ui import properties_material
for member in dir(properties_material):
    subclass = getattr(properties_material, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_material

from bl_ui import properties_object
for member in dir(properties_object):
    subclass = getattr(properties_object, member)
    try:        subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
    except:    pass
del properties_object

class RenderButtonsPanel():
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "render"
    # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here    

class SUMMARY_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    # Prints a summary to the panel before uploading. If scene settings differ from ore settings, then display a warning icon
    bl_label = 'Summary'
    bl_options = {'DEFAULT_CLOSED'}
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    
    def draw(self, context):
        sce = context.scene
        rd = context.scene.render
        ore = context.scene.ore_render
        layout = self.layout
        problems = False
        
        # Check if correct resolution is set
        if rd.resolution_x != ore.resox:
            layout.label(text='Resolution X: ' + str(ore.resox), icon='ERROR')
            problems = True
        else:
            layout.label(text='Resolution X: ' + str(ore.resox), icon='FILE_TICK')
        if rd.resolution_y != ore.resoy:
            layout.label(text='Resolution Y: ' + str(ore.resoy), icon='ERROR')
            problems = True
        else:
            layout.label(text='Resolution Y: ' + str(ore.resoy), icon='FILE_TICK')
        
        # Check if correct number of frames is specified
        if (sce.frame_start != ore.start) and not ( (sce.frame_start == ore.start and sce.frame_end == ore.end) and sce.frame_start == sce.frame_end):
            layout.label(text='Start frame: ' + str(ore.start), icon='ERROR')
            layout.label(text='.blend Start frame is different to the one specified in the uploader script. Please verify!')
            problems = True
        else:
            layout.label(text='Start frame: ' + str(ore.start), icon='FILE_TICK')
        if (sce.frame_end != ore.end) and not ( (sce.frame_start == ore.start and sce.frame_end == ore.end) and sce.frame_start == sce.frame_end):
            layout.label(text='End frame: ' + str(ore.end), icon='ERROR')
            layout.label(text='.blend End frame is different to the one specified in the uploader script. Please verify!')
            problems = True
        else:
            layout.label(text='End frame: ' + str(ore.end), icon='FILE_TICK')
        
        # Check if more than 1 frame is specified
        if (sce.frame_start == ore.start and sce.frame_end == ore.end) and (sce.frame_start == sce.frame_end):
            layout.label(text='Only one frame specified to be rendered!')
            layout.label(text='This is highly ineffective when using distributed rendering')
            problems = True
        
        if rd.resolution_percentage != 100:
            layout.label(text='Resolution percentage: ' + str(rd.resolution_percentage), icon='ERROR')
            problems = True
        else:
            layout.label(text='Resolution percentage: ' + str(rd.resolution_percentage), icon='FILE_TICK')
        
        if rd.file_format != 'PNG':
            layout.label(text='Output format: ' + rd.file_format, icon='ERROR')
            layout.label(text='Output format must be set to PNG')
            problems = True
        else:
            layout.label(text='Output format: ' + rd.file_format, icon='FILE_TICK')
        
        if ore.parts > 1 and rd.use_sss == True:
            layout.label(text='Subsurface Scattering: ' + str(rd.use_sss), icon='ERROR')
            layout.label(text='If you want to use SSS, parts must be set to 1')
            problems = True
        else:
            layout.label(text='Subsurface Scattering: ' + str(rd.use_sss), icon='FILE_TICK')
        
        if rd.use_compositing == False:
            layout.label(text='Composite nodes: ' + str(rd.use_compositing), icon='ERROR')
            layout.label(text='Composite nodes are disabled.')
            layout.label(text='The script automatically disables them if: ')
            layout.label(text='- Filter type nodes are used and parts are more than 1')
            layout.label(text='- There is an output node')
            problems = True
        else:
            layout.label(text='Composite nodes: ' + str(rd.use_compositing), icon='FILE_TICK')
        
        if rd.use_save_buffers:
            layout.label(text='Save buffers: ' + str(rd.use_save_buffers), icon='ERROR')
            layout.label(text='Save buffers must be disabled')
            layout.label(text='Can only disabled if Full Sample is turned off')
            problems = True
        else:
            layout.label(text='Save buffers: ' + str(rd.use_save_buffers), icon='FILE_TICK')
        
        if rd.use_border:
            layout.label(text='Border render: ' + str(rd.use_border), icon='ERROR')
            layout.label(text='Border render must be disabled')
        else:
            layout.label(text='Border render: ' + str(rd.use_border), icon='FILE_TICK')
        
        if rd.threads_mode != 'FIXED' or rd.threads > 1:
            layout.label(text='Threads: ' + rd.threads_mode + ' ' + str(rd.threads), icon='ERROR')
            layout.label(text='Threads must be set to Fixed, 1')
            problems = True
        else:
            layout.label(text='Threads: ' + rd.threads_mode + ' ' + str(rd.threads), icon='FILE_TICK')
        
        if ore.hasUnsupportedSimulation == True:
            layout.label(text='There is an unsupported simulation', icon='ERROR')
            layout.label(text='Fluid/smoke/cloth/collision/softbody simulations are not supported')
            problems = True
        else:
            layout.label(text='No unsupported simulations found', icon='FILE_TICK')
        
        if ore.prepared == False:
            layout.label(text='The script reports "not ready".', icon='ERROR')
            layout.label(text='Please review the settings above')
            layout.label(text='If everything is in order, click Check Scene again')
            layout.label(text='The script automatically changes settings, so make sure they are correct')
        else:
            layout.label(text='The script reports "All settings ok!"', icon='FILE_TICK')
            layout.label(text='Please render one frame using Blender Render first')
            row = layout.row()
            row.operator('ore.test_render')
            layout.label(text='If you are sure that the render works, click Render on Renderfarm.fi')

class RENDERFARM_MT_Session(bpy.types.Menu):
    bl_label = "Show Session"

    def draw(self, context):
        layout = self.layout

        layout.operator('ore.completed_sessions')
        layout.operator('ore.accept_sessions')
        layout.operator('ore.active_sessions')
        layout.separator()
        layout.operator('ore.cancelled_sessions')

class LOGIN_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = 'Login to Renderfarm.fi'
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])

    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout
        # XXX layout.operator('ore.check_update')
        ore = context.scene.ore_render
        checkStatus(ore)

        if ore.hash=='':
            col = layout.column()
            if ore.hash=='':
                col.prop(ore, 'username', icon=bpy.statusMessage['username'])
                col.prop(ore, 'password', icon=bpy.statusMessage['password'])
            layout.operator('ore.login')
        else:
            layout.label(text='E-mail and password entered.', icon='INFO')
            layout.operator('ore.change_user')

class CHECK_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = 'Check for updates'
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])

    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout
        ore = context.scene.ore_render

        if bpy.found_newer_version == True:
            layout.operator('ore.open_download_location')
        else:
            if bpy.up_to_date == True:
                layout.label(text='You have the latest version')
            layout.operator('ore.check_update')

class SESSIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = 'Sessions'
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])

    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)

    def draw(self, context):
        layout = self.layout
        ore = context.scene.ore_render
        
        layout.menu("RENDERFARM_MT_Session")
        if bpy.queue_selected == 1:
            layout.label(text='Completed Sessions')
        elif bpy.queue_selected == 2:
            layout.label(text='Rendering Sessions')
        elif bpy.queue_selected == 3:
            layout.label(text='Pending Sessions')
        elif bpy.queue_selected == 4:
            layout.label(text='Cancelled and Rejected Sessions')
        layout.template_list(ore, 'sessions', ore, 'selected_session', rows=2)
        if bpy.queue_selected == 3:
            layout.operator('ore.cancel_session')

class CONDITIONS_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = "IMPORTANT: Rendering on Renderfarm.fi"
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    
    def draw(self, context):
        layout = self.layout
        
        layout.label(text='- The render must take more than 50 seconds / frame')
        layout.label(text='- The animation must be at least 20 frames long')
        layout.label(text='- No still renders')
        layout.label(text='- All external data must be included:')
        layout.label(text='  * Linked files: L in object mode')
        layout.label(text='  * Textures: File menu -> External Data')
        layout.label(text='- No Python scripts')
        layout.label(text='- Memory usage max 3GB')
        layout.label(text='- If your render takes more than an hour / frame:')
        layout.label(text='   * No filter type composite nodes (blur, glare etc.)')
        layout.label(text='   * No SSS')
        layout.label(text='   * No Motion Blur')

class RENDER_PT_RenderfarmFi(RenderButtonsPanel, bpy.types.Panel):
    bl_label = "Scene Settings"
    COMPAT_ENGINES = set(['RENDERFARMFI_RENDER'])
    
    @classmethod
    def poll(cls, context):
        rd = context.scene.render
        return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
    
    def draw(self, context):
        layout = self.layout
        sce = context.scene
        ore = sce.ore_render
        
        if ore.prepared and ore.hash!='':
            layout.prop(ore, 'memusage')
            layout.separator()
            row = layout.row()
            
            layout.separator()
            row = layout.row()
            row.prop(ore, 'inlicense')
            row.prop(ore, 'outlicense')
            
            layout.separator()
            row = layout.row()
            row.operator('ore.upload')
            layout.label(text='Blender may seem frozen during the upload!')
            row.operator('ore.reset', icon='FILE_REFRESH')
        else:
            layout.prop(ore, 'title', icon=bpy.statusMessage['title'])
            layout.prop(ore, 'shortdesc', icon=bpy.statusMessage['shortdesc'])
            layout.prop(ore, 'longdesc', icon=bpy.statusMessage['longdesc'])
            layout.prop(ore, 'url')
            layout.separator()
            layout.operator('ore.use_scene_settings', icon='HAND')
            row = layout.row()
            row.prop(ore, 'resox')
            row.prop(ore, 'resoy')
            layout.separator()
            layout.prop(ore, 'parts')
            row = layout.row()
            row.prop(ore, 'start')
            row.prop(ore, 'end')
            layout.prop(ore, 'fps')
            
            layout.separator()
            layout.operator('ore.prepare', icon='INFO')

def random_string(length):
    import string
    import random
    return ''.join(random.choice(string.ascii_letters) for ii in range(length + 1))

def encode_multipart_data(data, files):
    boundary = random_string(30)

    def get_content_type(filename):
        return 'application/octet-stream' # default this

    def encode_field(field_name):
        return ('--' + boundary,
                'Content-Disposition: form-data; name="%s"' % field_name,
                '', str(data[field_name]))

    def encode_file(field_name):
        import codecs
        filename = files [field_name]
        return ('--' + boundary,
                'Content-Disposition: form-data; name="%s"; filename="%s"' % (field_name, filename),
                'Content-Type: %s' % get_content_type(filename),
                '', str(open(filename, 'rb').read(), encoding='iso-8859-1'))

    lines = []
    for name in data:
        lines.extend(encode_field(name))
    for name in files:
        lines.extend(encode_file(name))
    lines.extend(('--%s--' % boundary, ''))
    body = '\r\n'.join(lines)

    headers = {'content-type': 'multipart/form-data; boundary=' + boundary,
               'content-length': str(len(body))}

    return body, headers

def send_post(url, data, files):
    connection = http.client.HTTPConnection('xmlrpc.renderfarm.fi')
    connection.request('POST', '/file', *encode_multipart_data(data, files))
    response = connection.getresponse()
    res = response.read()
    return res

def md5_for_file(filepath):
    md5hash = hashlib.md5()
    blocksize = 0x10000
    f = open(filepath, "rb")
    while True:
        data = f.read(blocksize)
        if not data:
            break
        md5hash.update(data)
    return md5hash.hexdigest()

def upload_file(key, userid, sessionid, server, path):
    assert isabs(path)
    assert isfile(path)
    data = {
        'userId': str(userid),
        'sessionKey': key,
        'sessionId': sessionid,
        'md5sum': md5_for_file(path)
    }
    files = {
        'blenderfile': path
    }

    r = send_post(server, data, files)

    #print 'Uploaded %r' % (path)
    
    return r

def run_upload(key, userid, sessionid, path):
    #print('Upload', path)
    r = upload_file(key, userid, sessionid, r'http://xmlrpc.renderfarm.fi/file', path)
    o = xmlrpc.client.loads(r)
    #print('Done!')
    return o[0][0]

def ore_upload(op, context):
    sce = context.scene
    ore = sce.ore_render
    if not ore.prepared:
        op.report(set(['ERROR']), 'Your user or scene information is not complete')
        return {'CANCELLED'}
    try:
        authproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/auth')
        res = authproxy.auth.getSessionKey(ore.username, ore.hash)
        key = res['key']
        userid = res['userId']
        proxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/session')
        proxy._ServerProxy__transport.user_agent = 'Renderfarm.fi Uploader/%s' % (bpy.CURRENT_VERSION)
        res = proxy.session.createSession(userid, key)
        sessionid = res['sessionId']
        key = res['key']
        res = run_upload(key, userid, sessionid, bpy.data.filepath)
        fileid = int(res['fileId'])
        res = proxy.session.setTitle(userid, res['key'], sessionid, ore.title)
        res = proxy.session.setLongDescription(userid, res['key'], sessionid, ore.longdesc)
        res = proxy.session.setShortDescription(userid, res['key'], sessionid, ore.shortdesc)
        if len(ore.url)>0:
            res = proxy.session.setExternalURLs(userid, res['key'], sessionid, ore.url)
        res = proxy.session.setStartFrame(userid, res['key'], sessionid, ore.start)
        res = proxy.session.setEndFrame(userid, res['key'], sessionid, ore.end)
        res = proxy.session.setSplit(userid, res['key'], sessionid, ore.parts)
        res = proxy.session.setMemoryLimit(userid, res['key'], sessionid, ore.memusage)
        res = proxy.session.setXSize(userid, res['key'], sessionid, ore.resox)
        res = proxy.session.setYSize(userid, res['key'], sessionid, ore.resoy)
        res = proxy.session.setFrameRate(userid, res['key'], sessionid, ore.fps)
        res = proxy.session.setOutputLicense(userid, res['key'], sessionid, int(ore.outlicense))
        res = proxy.session.setInputLicense(userid, res['key'], sessionid, int(ore.inlicense))
        res = proxy.session.setPrimaryInputFile(userid, res['key'], sessionid, fileid)
        res = proxy.session.submit(userid, res['key'], sessionid)
        op.report(set(['INFO']), 'Submission sent to Renderfarm.fi')
    except xmlrpc.client.Error as v:
        print('ERROR:', v)
        op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
    except Exception as e:
        print('Unhandled error:', e)
        op.report(set(['ERROR']), 'An error occurred while sending submission to Renderfarm.fi')
    
    return {'FINISHED'}

def setStatus(property, status):
    if status:
        bpy.statusMessage[property] = 'ERROR'
    else:
        bpy.statusMessage[property] = 'TRIA_RIGHT'

def showStatus(layoutform, property, message):
    if bpy.statusMessage[property] == 'ERROR':
        layoutform.label(text='', icon='ERROR')

def checkStatus(ore):
    bpy.errors = []
        
    if ore.hash=='' and (ore.username=='' or ore.password==''):
        bpy.errors.append('missing_creds')
    
    if '' in (ore.title, ore.longdesc, ore.shortdesc):
        bpy.errors.append('missing_desc')
    
    setStatus('username', ore.hash=='' and ore.username=='')
    setStatus('password', ore.hash=='' and ore.password=='')

    setStatus('title', ore.title=='')
    setStatus('longdesc', ore.longdesc=='')
    setStatus('shortdesc', ore.shortdesc=='')

class OreSession:

    def __init__(self, id, title):
        self.id = id
        self.title = title
        self.frames = 0
        self.startframe = 0
        self.endframe = 0
        self.rendertime = 0
        self.percentage = 0

    def percentageComplete(self):
        totFrames = self.endframe - self.startframe
        if totFrames != 0:
            done = math.floor((self.frames / totFrames)*100)
        else:
            done = math.floor((self.frames / (totFrames+0.01))*100)
        
        if done > 100:
            done = 100
        return done

def xmlSessionsToOreSessions(sessions, queue):
    bpy.ore_sessions = []
    completed = sessions[queue]
    for sid in completed:
        s = completed[sid]['title']
        t = completed[sid]['timestamps']
        sinfo = OreSession(sid, s) 
        if queue in ('completed', 'active'):
            sinfo.frames = completed[sid]['framesRendered']
        sinfo.startframe = completed[sid]['startFrame']
        sinfo.endframe = completed[sid]['endFrame']
        bpy.ore_sessions.append(sinfo)

def updateSessionList(ore):
    while(len(ore.sessions) > 0):
        ore.sessions.remove(0)

    for s in bpy.ore_sessions:
        ore.sessions.add()
        session = ore.sessions[-1]
        session.name = s.title + ' [' + str(s.percentageComplete()) + '% complete]'

class ORE_OpenDownloadLocation(bpy.types.Operator):
    bl_idname = 'ore.open_download_location'
    bl_label = 'Download new version for your platform'

    def execute(self, context):
        import webbrowser
        webbrowser.open(bpy.download_location)
        return {'FINISHED'}

class ORE_CancelSession(bpy.types.Operator):
    bl_idname = 'ore.cancel_session'
    bl_label = 'Cancel Session'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')
        if len(bpy.ore_sessions)>0:
            s = bpy.ore_sessions[ore.selected_session]
            try:
                res = userproxy.user.cancelSession(ore.username, ore.hash, int(s.id))
                self.report(set(['INFO']), 'Session ' + s.title + ' with id ' + s.id + ' cancelled')
            except:
                self.report(set(['ERROR']), 'Could not cancel session ' + s.title + ' with id ' + s.id)

        return {'FINISHED'}

class ORE_GetCompletedSessions(bpy.types.Operator):
    bl_idname = 'ore.completed_sessions'
    bl_label = 'Completed sessions'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        bpy.queue_selected = 1
        userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')

        sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')

        xmlSessionsToOreSessions(sessions, 'completed')

        updateSessionList(ore)

        return {'FINISHED'}

class ORE_GetCancelledSessions(bpy.types.Operator):
    bl_idname = 'ore.cancelled_sessions'
    bl_label = 'Cancelled sessions'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        bpy.queue_selected = 4
        userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')

        sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'completed')

        xmlSessionsToOreSessions(sessions, 'canceled')

        updateSessionList(ore)

        return {'FINISHED'}

class ORE_GetActiveSessions(bpy.types.Operator):
    bl_idname = 'ore.active_sessions'
    bl_label = 'Rendering sessions'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        bpy.queue_selected = 2
        userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')

        sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'active')

        xmlSessionsToOreSessions(sessions, 'active')
    
        updateSessionList(ore)

        return {'FINISHED'}

class ORE_GetPendingSessions(bpy.types.Operator):
    bl_idname = 'ore.accept_sessions' # using ORE lingo in API. acceptQueue is session waiting for admin approval
    bl_label = 'Pending sessions'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        bpy.queue_selected = 3
        userproxy = xmlrpc.client.ServerProxy(r'https://xmlrpc.renderfarm.fi/user')

        sessions = userproxy.user.getAllSessions(ore.username, ore.hash, 'accept')

        xmlSessionsToOreSessions(sessions, 'accept')
    
        updateSessionList(ore)

        return {'FINISHED'}

class ORE_CheckUpdate(bpy.types.Operator):
    bl_idname = 'ore.check_update'
    bl_label = 'Check for new version'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        blenderproxy = xmlrpc.client.ServerProxy(r'http://xmlrpc.renderfarm.fi/blender')
        try:
            self.report(set(['INFO']), 'Checking for newer version on Renderfarm.fi')
            dl_url = blenderproxy.blender.getCurrentVersion(bpy.CURRENT_VERSION)
            if len(dl_url['url']) > 0:
                self.report(set(['INFO']), 'Found a newer version on Renderfarm.fi ' + dl_url['url'])
                bpy.download_location = dl_url['url']
                bpy.found_newer_version = True
            else:
                bpy.up_to_date = True
            self.report(set(['INFO']), 'Done checking for newer version on Renderfarm.fi')
        except xmlrpc.client.Fault as f:
            print('ERROR:', f)
            self.report(set(['ERROR']), 'An error occurred while checking for newer version on Renderfarm.fi')

        return {'FINISHED'}

class ORE_LoginOp(bpy.types.Operator):
    bl_idname = 'ore.login'
    bl_label = 'Confirm credentials'

    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render

        if ore.hash=='':
            if ore.password != '' and ore.username != '':
                ore.hash = hashlib.md5(ore.password.encode() + ore.username.encode()).hexdigest()
                ore.password = ''

        checkStatus(ore)
        
        if len(bpy.errors) > 0:
            ore.prepared = False
            return {'CANCELLED'}

        return {'FINISHED'}

class ORE_PrepareOp(bpy.types.Operator):
    '''Checking the scene will also save to the current file when successful!'''
    bl_idname = 'ore.prepare'
    bl_label = 'Check scene'
    
    def execute(self, context):
        def hasSSSMaterial():
            for m in bpy.data.materials:
                if m.subsurface_scattering.use:
                    return True
            return False

        def hasParticleSystem():
            if len(bpy.data.particles) > 0:
                self.report({'WARNING'}, "Found particle system")
                print("Found particle system")
                return True
            return False

        def hasSimulation(t):
            for o in bpy.data.objects:
                for m in o.modifiers:
                    if isinstance(m, t):
                        self.report({'WARNING'}, "Found simulation: " + str(t))
                        print("Found simulation: " + str(t))
                        return True
            return False

        def hasFluidSimulation():
            return hasSimulation(bpy.types.FluidSimulationModifier)

        def hasSmokeSimulation():
            return hasSimulation(bpy.types.SmokeModifier)

        def hasClothSimulation():
            return hasSimulation(bpy.types.ClothModifier)

        def hasCollisionSimulation():
            return hasSimulation(bpy.types.CollisionModifier)

        def hasSoftbodySimulation():
            return hasSimulation(bpy.types.SoftBodyModifier)

        def hasUnsupportedSimulation():
            return hasSoftbodySimulation() or hasCollisionSimulation() or hasClothSimulation() or hasSmokeSimulation() or hasFluidSimulation() or hasParticleSystem()

        def isFilterNode(node):
            t = type(node)
            return t==bpy.types.CompositorNodeBlur or t==bpy.types.CompositorNodeDBlur

        def hasCompositingErrors(use_nodes, nodetree, parts):
            if not use_nodes: # no nodes in use, ignore check
                return False

            for node in nodetree.nodes:
                # output file absolutely forbidden
                if type(node)==bpy.types.CompositorNodeOutputFile:
                    self.report({'ERROR'}, 'File output node is disallowed, remove them from your compositing nodetrees.')
                    return True
                # blur et al are problematic when rendering ore.parts>1
                if isFilterNode(node) and parts>1:
                    self.report({'WARNING'}, 'A filtering node found and parts > 1. This combination will give bad output.')
                    return True

            return False

        sce = context.scene
        ore = sce.ore_render
        
        errors = False
        
        checkStatus(ore)
        
        if len(bpy.errors) > 0:
            ore.prepared = False
            return {'CANCELLED'}
        
        rd = sce.render
        
        bpy.ops.file.pack_all()
        print("=============================================")
        rd.threads_mode = 'FIXED'
        rd.threads = 1
        rd.resolution_x = ore.resox
        rd.resolution_y = ore.resoy
        if (rd.resolution_percentage != 100):
            print("Resolution percentage is not 100. Changing to 100%")
            self.report({'WARNING'}, "Resolution percentage is not 100. Changing to 100%")
        rd.resolution_percentage = 100
        if rd.file_format != 'PNG':
            print("Renderfarm.fi always uses PNG for output. Changing to PNG.")
            self.report({'WARNING'}, "Renderfarm.fi always uses PNG for output. Changing to PNG.")
        rd.file_format = 'PNG'
        if (rd.use_sss == True or hasSSSMaterial()) and ore.parts > 1:
            print("Subsurface Scattering is not supported when rendering with parts > 1. Disabling")
            self.report({'WARNING'}, "Subsurface Scattering is not supported when rendering with parts > 1. Disabling")
            rd.use_sss = False # disabling because ore.parts > 1. It's ok to use SSS with 1part/frame
        if hasUnsupportedSimulation() == True:
            print("An unsupported simulation was detected. Please check your settings and remove them")
            self.report({'WARNING'}, "An unsupported simulation was detected. Please check your settings and remove them")
            ore.hasUnsupportedSimulation = True
            errors = True
        else:
            ore.hasUnsupportedSimulation = False
        if (rd.use_full_sample == True and rd.use_save_buffers == True):
            print("Save Buffers is not supported. As you also have Full Sample on, I'm turning both of the settings off")
            self.report({'WARNING'}, "Save Buffers is not supported. As you also have Full Sample on, I'm turning both of the settings off")
        if (rd.use_full_sample == False and rd.use_save_buffers == True):
            print("Save buffers needs to be turned off. Changing to off")
            self.report({'WARNING'}, "Save buffers needs to be turned off. Changing to off")
        rd.use_full_sample = False
        rd.use_save_buffers = False
        rd.use_free_image_textures = True
        if (rd.use_border == True):
            print("Border render is not supported. Turning it off")
            self.report({'WARNING'}, "Border render is not supported. Turning it off")
        rd.use_border = False
        if rd.use_compositing:
            if hasCompositingErrors(sce.use_nodes, sce.node_tree, ore.parts):
                print("Found disallowed nodes or problematic setup")
                rd.use_compositing = False
                self.report({'WARNING'}, "Found disallowed nodes or problematic setup")
        print("Done checking the scene. Now do a test render")
        self.report({'INFO'}, "Done checking the scene. Now do a test render")
        print("=============================================")
        
        # if errors found, don't allow to upload, instead have user
        # go through this until everything is ok
        # Errors is only True if there is a setting that could not be changed to the correct setting
        # In short, unsupported simulations
        if errors:
            self.report({'WARNING'}, "Some issues found. Check console and do a test render to make sure everything works.")
            ore.prepared = False
        else:
            ore.prepared = True
            rd.engine = 'BLENDER_RENDER'
            bpy.ops.wm.save_mainfile()
            rd.engine = 'RENDERFARMFI_RENDER'
            
        return {'FINISHED'}

class ORE_ResetOp(bpy.types.Operator):
    bl_idname = "ore.reset"
    bl_label = "Reset Preparation"
    
    def execute(self, context):
        sce = context.scene
        sce.ore_render.prepared = False
        sce.render.threads_mode = 'AUTO'
        return {'FINISHED'}

class ORE_TestRenderOp(bpy.types.Operator):
    bl_idname = "ore.test_render"
    bl_label = "Run a test render"
    
    def execute(self, context):
        rd = context.scene.render
        rd.engine = 'BLENDER_RENDER'
        rd.threads_mode = 'AUTO'
        rd.threads = 1
        bpy.ops.render.render()
        rd.threads_mode = 'FIXED'
        rd.threads = 1
        rd.engine = 'RENDERFARMFI_RENDER'
        return {'FINISHED'}

class ORE_UploaderOp(bpy.types.Operator):
    bl_idname = "ore.upload"
    bl_label = "Render on Renderfarm.fi"
    
    def execute(self, context):
        rd = context.scene.render
        rd.engine = 'BLENDER_RENDER'
        bpy.ops.wm.save_mainfile()
        return ore_upload(self, context)

class ORE_UseBlenderReso(bpy.types.Operator):
    bl_idname = "ore.use_scene_settings"
    bl_label = "Use Scene settings"
    
    def execute(self, context):
        sce = context.scene
        ore = sce.ore_render
        rd = context.scene.render
        
        ore.resox = rd.resolution_x
        ore.resoy = rd.resolution_y
        ore.start = sce.frame_start
        ore.end = sce.frame_end
        ore.fps = rd.fps
        
        return {'FINISHED'}

class ORE_ChangeUser(bpy.types.Operator):
    bl_idname = "ore.change_user"
    bl_label = "Change user"
    
    def execute(self, context):
        ore = context.scene.ore_render
        ore.password = ''
        ore.hash = ''
        
        return {'FINISHED'}

class RenderfarmFi(bpy.types.RenderEngine):
    bl_idname = 'RENDERFARMFI_RENDER'
    bl_label = "Renderfarm.fi"

    def render(self, scene):
        print('Do test renders with Blender Render')


#~ def menu_export(self, context):
    #~ import os
    #~ default_path = os.path.splitext(bpy.data.filepath)[0] + ".py"
    #~ self.layout.operator(RenderfarmFi.bl_idname, text=RenderfarmFi.bl_label)


def register():
    bpy.utils.register_module(__name__)

    bpy.types.Scene.ore_render = PointerProperty(type=ORESettings, name='ORE Render', description='ORE Render Settings')

    #~ bpy.types.INFO_MT_render.append(menu_export)

def unregister():
    bpy.utils.unregister_module(__name__)

    #~ bpy.types.INFO_MT_render.remove(menu_export)

if __name__ == "__main__":
    register()
