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import bpy
import bmesh
from math import pi, cos, sin, sqrt, ceil
from mathutils import Vector, Matrix
from copy import copy

# -----------------------------------------------------------------------------
#                                                  Atom, stick and element data


# This is a list that contains some data of all possible elements. The structure
# is as follows:
#
# 1, "Hydrogen", "H", [0.0,0.0,1.0], 0.32, 0.32, 0.32 , -1 , 1.54   means
#
# No., name, short name, color, radius (used), radius (covalent), radius (atomic),
#
# charge state 1, radius (ionic) 1, charge state 2, radius (ionic) 2, ... all
# charge states for any atom are listed, if existing.
# The list is fixed and cannot be changed ... (see below)

ELEMENTS_DEFAULT = (
( 1,      "Hydrogen",        "H", (  1.0,   1.0,   1.0), 0.32, 0.32, 0.79 , -1 , 1.54 ),
( 2,        "Helium",       "He", ( 0.85,   1.0,   1.0), 0.93, 0.93, 0.49 ),
( 3,       "Lithium",       "Li", (  0.8,  0.50,   1.0), 1.23, 1.23, 2.05 ,  1 , 0.68 ),
( 4,     "Beryllium",       "Be", ( 0.76,   1.0,   0.0), 0.90, 0.90, 1.40 ,  1 , 0.44 ,  2 , 0.35 ),
( 5,         "Boron",        "B", (  1.0,  0.70,  0.70), 0.82, 0.82, 1.17 ,  1 , 0.35 ,  3 , 0.23 ),
( 6,        "Carbon",        "C", ( 0.56,  0.56,  0.56), 0.77, 0.77, 0.91 , -4 , 2.60 ,  4 , 0.16 ),
( 7,      "Nitrogen",        "N", ( 0.18,  0.31,  0.97), 0.75, 0.75, 0.75 , -3 , 1.71 ,  1 , 0.25 ,  3 , 0.16 ,  5 , 0.13 ),
( 8,        "Oxygen",        "O", (  1.0,  0.05,  0.05), 0.73, 0.73, 0.65 , -2 , 1.32 , -1 , 1.76 ,  1 , 0.22 ,  6 , 0.09 ),
( 9,      "Fluorine",        "F", ( 0.56,  0.87,  0.31), 0.72, 0.72, 0.57 , -1 , 1.33 ,  7 , 0.08 ),
(10,          "Neon",       "Ne", ( 0.70,  0.89,  0.96), 0.71, 0.71, 0.51 ,  1 , 1.12 ),
(11,        "Sodium",       "Na", ( 0.67,  0.36,  0.94), 1.54, 1.54, 2.23 ,  1 , 0.97 ),
(12,     "Magnesium",       "Mg", ( 0.54,   1.0,   0.0), 1.36, 1.36, 1.72 ,  1 , 0.82 ,  2 , 0.66 ),
(13,     "Aluminium",       "Al", ( 0.74,  0.65,  0.65), 1.18, 1.18, 1.82 ,  3 , 0.51 ),
(14,       "Silicon",       "Si", ( 0.94,  0.78,  0.62), 1.11, 1.11, 1.46 , -4 , 2.71 , -1 , 3.84 ,  1 , 0.65 ,  4 , 0.42 ),
(15,    "Phosphorus",        "P", (  1.0,  0.50,   0.0), 1.06, 1.06, 1.23 , -3 , 2.12 ,  3 , 0.44 ,  5 , 0.35 ),
(16,        "Sulfur",        "S", (  1.0,   1.0,  0.18), 1.02, 1.02, 1.09 , -2 , 1.84 ,  2 , 2.19 ,  4 , 0.37 ,  6 , 0.30 ),
(17,      "Chlorine",       "Cl", ( 0.12,  0.94,  0.12), 0.99, 0.99, 0.97 , -1 , 1.81 ,  5 , 0.34 ,  7 , 0.27 ),
(18,         "Argon",       "Ar", ( 0.50,  0.81,  0.89), 0.98, 0.98, 0.88 ,  1 , 1.54 ),
(19,     "Potassium",        "K", ( 0.56,  0.25,  0.83), 2.03, 2.03, 2.77 ,  1 , 0.81 ),
(20,       "Calcium",       "Ca", ( 0.23,   1.0,   0.0), 1.74, 1.74, 2.23 ,  1 , 1.18 ,  2 , 0.99 ),
(21,      "Scandium",       "Sc", ( 0.90,  0.90,  0.90), 1.44, 1.44, 2.09 ,  3 , 0.73 ),
(22,      "Titanium",       "Ti", ( 0.74,  0.76,  0.78), 1.32, 1.32, 2.00 ,  1 , 0.96 ,  2 , 0.94 ,  3 , 0.76 ,  4 , 0.68 ),
(23,      "Vanadium",        "V", ( 0.65,  0.65,  0.67), 1.22, 1.22, 1.92 ,  2 , 0.88 ,  3 , 0.74 ,  4 , 0.63 ,  5 , 0.59 ),
(24,      "Chromium",       "Cr", ( 0.54,   0.6,  0.78), 1.18, 1.18, 1.85 ,  1 , 0.81 ,  2 , 0.89 ,  3 , 0.63 ,  6 , 0.52 ),
(25,     "Manganese",       "Mn", ( 0.61,  0.47,  0.78), 1.17, 1.17, 1.79 ,  2 , 0.80 ,  3 , 0.66 ,  4 , 0.60 ,  7 , 0.46 ),
(26,          "Iron",       "Fe", ( 0.87,   0.4,   0.2), 1.17, 1.17, 1.72 ,  2 , 0.74 ,  3 , 0.64 ),
(27,        "Cobalt",       "Co", ( 0.94,  0.56,  0.62), 1.16, 1.16, 1.67 ,  2 , 0.72 ,  3 , 0.63 ),
(28,        "Nickel",       "Ni", ( 0.31,  0.81,  0.31), 1.15, 1.15, 1.62 ,  2 , 0.69 ),
(29,        "Copper",       "Cu", ( 0.78,  0.50,   0.2), 1.17, 1.17, 1.57 ,  1 , 0.96 ,  2 , 0.72 ),
(30,          "Zinc",       "Zn", ( 0.49,  0.50,  0.69), 1.25, 1.25, 1.53 ,  1 , 0.88 ,  2 , 0.74 ),
(31,       "Gallium",       "Ga", ( 0.76,  0.56,  0.56), 1.26, 1.26, 1.81 ,  1 , 0.81 ,  3 , 0.62 ),
(32,     "Germanium",       "Ge", (  0.4,  0.56,  0.56), 1.22, 1.22, 1.52 , -4 , 2.72 ,  2 , 0.73 ,  4 , 0.53 ),
(33,       "Arsenic",       "As", ( 0.74,  0.50,  0.89), 1.20, 1.20, 1.33 , -3 , 2.22 ,  3 , 0.58 ,  5 , 0.46 ),
(34,      "Selenium",       "Se", (  1.0,  0.63,   0.0), 1.16, 1.16, 1.22 , -2 , 1.91 , -1 , 2.32 ,  1 , 0.66 ,  4 , 0.50 ,  6 , 0.42 ),
(35,       "Bromine",       "Br", ( 0.65,  0.16,  0.16), 1.14, 1.14, 1.12 , -1 , 1.96 ,  5 , 0.47 ,  7 , 0.39 ),
(36,       "Krypton",       "Kr", ( 0.36,  0.72,  0.81), 1.31, 1.31, 1.24 ),
(37,      "Rubidium",       "Rb", ( 0.43,  0.18,  0.69), 2.16, 2.16, 2.98 ,  1 , 1.47 ),
(38,     "Strontium",       "Sr", (  0.0,   1.0,   0.0), 1.91, 1.91, 2.45 ,  2 , 1.12 ),
(39,       "Yttrium",        "Y", ( 0.58,   1.0,   1.0), 1.62, 1.62, 2.27 ,  3 , 0.89 ),
(40,     "Zirconium",       "Zr", ( 0.58,  0.87,  0.87), 1.45, 1.45, 2.16 ,  1 , 1.09 ,  4 , 0.79 ),
(41,       "Niobium",       "Nb", ( 0.45,  0.76,  0.78), 1.34, 1.34, 2.08 ,  1 , 1.00 ,  4 , 0.74 ,  5 , 0.69 ),
(42,    "Molybdenum",       "Mo", ( 0.32,  0.70,  0.70), 1.30, 1.30, 2.01 ,  1 , 0.93 ,  4 , 0.70 ,  6 , 0.62 ),
(43,    "Technetium",       "Tc", ( 0.23,  0.61,  0.61), 1.27, 1.27, 1.95 ,  7 , 0.97 ),
(44,     "Ruthenium",       "Ru", ( 0.14,  0.56,  0.56), 1.25, 1.25, 1.89 ,  4 , 0.67 ),
(45,       "Rhodium",       "Rh", ( 0.03,  0.49,  0.54), 1.25, 1.25, 1.83 ,  3 , 0.68 ),
(46,     "Palladium",       "Pd", (  0.0,  0.41,  0.52), 1.28, 1.28, 1.79 ,  2 , 0.80 ,  4 , 0.65 ),
(47,        "Silver",       "Ag", ( 0.75,  0.75,  0.75), 1.34, 1.34, 1.75 ,  1 , 1.26 ,  2 , 0.89 ),
(48,       "Cadmium",       "Cd", (  1.0,  0.85,  0.56), 1.48, 1.48, 1.71 ,  1 , 1.14 ,  2 , 0.97 ),
(49,        "Indium",       "In", ( 0.65,  0.45,  0.45), 1.44, 1.44, 2.00 ,  3 , 0.81 ),
(50,           "Tin",       "Sn", (  0.4,  0.50,  0.50), 1.41, 1.41, 1.72 , -4 , 2.94 , -1 , 3.70 ,  2 , 0.93 ,  4 , 0.71 ),
(51,      "Antimony",       "Sb", ( 0.61,  0.38,  0.70), 1.40, 1.40, 1.53 , -3 , 2.45 ,  3 , 0.76 ,  5 , 0.62 ),
(52,     "Tellurium",       "Te", ( 0.83,  0.47,   0.0), 1.36, 1.36, 1.42 , -2 , 2.11 , -1 , 2.50 ,  1 , 0.82 ,  4 , 0.70 ,  6 , 0.56 ),
(53,        "Iodine",        "I", ( 0.58,   0.0,  0.58), 1.33, 1.33, 1.32 , -1 , 2.20 ,  5 , 0.62 ,  7 , 0.50 ),
(54,         "Xenon",       "Xe", ( 0.25,  0.61,  0.69), 1.31, 1.31, 1.24 ),
(55,       "Caesium",       "Cs", ( 0.34,  0.09,  0.56), 2.35, 2.35, 3.35 ,  1 , 1.67 ),
(56,        "Barium",       "Ba", (  0.0,  0.78,   0.0), 1.98, 1.98, 2.78 ,  1 , 1.53 ,  2 , 1.34 ),
(57,     "Lanthanum",       "La", ( 0.43,  0.83,   1.0), 1.69, 1.69, 2.74 ,  1 , 1.39 ,  3 , 1.06 ),
(58,        "Cerium",       "Ce", (  1.0,   1.0,  0.78), 1.65, 1.65, 2.70 ,  1 , 1.27 ,  3 , 1.03 ,  4 , 0.92 ),
(59,  "Praseodymium",       "Pr", ( 0.85,   1.0,  0.78), 1.65, 1.65, 2.67 ,  3 , 1.01 ,  4 , 0.90 ),
(60,     "Neodymium",       "Nd", ( 0.78,   1.0,  0.78), 1.64, 1.64, 2.64 ,  3 , 0.99 ),
(61,    "Promethium",       "Pm", ( 0.63,   1.0,  0.78), 1.63, 1.63, 2.62 ,  3 , 0.97 ),
(62,      "Samarium",       "Sm", ( 0.56,   1.0,  0.78), 1.62, 1.62, 2.59 ,  3 , 0.96 ),
(63,      "Europium",       "Eu", ( 0.38,   1.0,  0.78), 1.85, 1.85, 2.56 ,  2 , 1.09 ,  3 , 0.95 ),
(64,    "Gadolinium",       "Gd", ( 0.27,   1.0,  0.78), 1.61, 1.61, 2.54 ,  3 , 0.93 ),
(65,       "Terbium",       "Tb", ( 0.18,   1.0,  0.78), 1.59, 1.59, 2.51 ,  3 , 0.92 ,  4 , 0.84 ),
(66,    "Dysprosium",       "Dy", ( 0.12,   1.0,  0.78), 1.59, 1.59, 2.49 ,  3 , 0.90 ),
(67,       "Holmium",       "Ho", (  0.0,   1.0,  0.61), 1.58, 1.58, 2.47 ,  3 , 0.89 ),
(68,        "Erbium",       "Er", (  0.0,  0.90,  0.45), 1.57, 1.57, 2.45 ,  3 , 0.88 ),
(69,       "Thulium",       "Tm", (  0.0,  0.83,  0.32), 1.56, 1.56, 2.42 ,  3 , 0.87 ),
(70,     "Ytterbium",       "Yb", (  0.0,  0.74,  0.21), 1.74, 1.74, 2.40 ,  2 , 0.93 ,  3 , 0.85 ),
(71,      "Lutetium",       "Lu", (  0.0,  0.67,  0.14), 1.56, 1.56, 2.25 ,  3 , 0.85 ),
(72,       "Hafnium",       "Hf", ( 0.30,  0.76,   1.0), 1.44, 1.44, 2.16 ,  4 , 0.78 ),
(73,      "Tantalum",       "Ta", ( 0.30,  0.65,   1.0), 1.34, 1.34, 2.09 ,  5 , 0.68 ),
(74,      "Tungsten",        "W", ( 0.12,  0.58,  0.83), 1.30, 1.30, 2.02 ,  4 , 0.70 ,  6 , 0.62 ),
(75,       "Rhenium",       "Re", ( 0.14,  0.49,  0.67), 1.28, 1.28, 1.97 ,  4 , 0.72 ,  7 , 0.56 ),
(76,        "Osmium",       "Os", ( 0.14,   0.4,  0.58), 1.26, 1.26, 1.92 ,  4 , 0.88 ,  6 , 0.69 ),
(77,       "Iridium",       "Ir", ( 0.09,  0.32,  0.52), 1.27, 1.27, 1.87 ,  4 , 0.68 ),
(78,     "Platinium",       "Pt", ( 0.81,  0.81,  0.87), 1.30, 1.30, 1.83 ,  2 , 0.80 ,  4 , 0.65 ),
(79,          "Gold",       "Au", (  1.0,  0.81,  0.13), 1.34, 1.34, 1.79 ,  1 , 1.37 ,  3 , 0.85 ),
(80,       "Mercury",       "Hg", ( 0.72,  0.72,  0.81), 1.49, 1.49, 1.76 ,  1 , 1.27 ,  2 , 1.10 ),
(81,      "Thallium",       "Tl", ( 0.65,  0.32,  0.30), 1.48, 1.48, 2.08 ,  1 , 1.47 ,  3 , 0.95 ),
(82,          "Lead",       "Pb", ( 0.34,  0.34,  0.38), 1.47, 1.47, 1.81 ,  2 , 1.20 ,  4 , 0.84 ),
(83,       "Bismuth",       "Bi", ( 0.61,  0.30,  0.70), 1.46, 1.46, 1.63 ,  1 , 0.98 ,  3 , 0.96 ,  5 , 0.74 ),
(84,      "Polonium",       "Po", ( 0.67,  0.36,   0.0), 1.46, 1.46, 1.53 ,  6 , 0.67 ),
(85,      "Astatine",       "At", ( 0.45,  0.30,  0.27), 1.45, 1.45, 1.43 , -3 , 2.22 ,  3 , 0.85 ,  5 , 0.46 ),
(86,         "Radon",       "Rn", ( 0.25,  0.50,  0.58), 1.00, 1.00, 1.34 ),
(87,      "Francium",       "Fr", ( 0.25,   0.0,   0.4), 1.00, 1.00, 1.00 ,  1 , 1.80 ),
(88,        "Radium",       "Ra", (  0.0,  0.49,   0.0), 1.00, 1.00, 1.00 ,  2 , 1.43 ),
(89,      "Actinium",       "Ac", ( 0.43,  0.67,  0.98), 1.00, 1.00, 1.00 ,  3 , 1.18 ),
(90,       "Thorium",       "Th", (  0.0,  0.72,   1.0), 1.65, 1.65, 1.00 ,  4 , 1.02 ),
(91,  "Protactinium",       "Pa", (  0.0,  0.63,   1.0), 1.00, 1.00, 1.00 ,  3 , 1.13 ,  4 , 0.98 ,  5 , 0.89 ),
(92,       "Uranium",        "U", (  0.0,  0.56,   1.0), 1.42, 1.42, 1.00 ,  4 , 0.97 ,  6 , 0.80 ),
(93,     "Neptunium",       "Np", (  0.0,  0.50,   1.0), 1.00, 1.00, 1.00 ,  3 , 1.10 ,  4 , 0.95 ,  7 , 0.71 ),
(94,     "Plutonium",       "Pu", (  0.0,  0.41,   1.0), 1.00, 1.00, 1.00 ,  3 , 1.08 ,  4 , 0.93 ),
(95,     "Americium",       "Am", ( 0.32,  0.36,  0.94), 1.00, 1.00, 1.00 ,  3 , 1.07 ,  4 , 0.92 ),
(96,        "Curium",       "Cm", ( 0.47,  0.36,  0.89), 1.00, 1.00, 1.00 ),
(97,     "Berkelium",       "Bk", ( 0.54,  0.30,  0.89), 1.00, 1.00, 1.00 ),
(98,   "Californium",       "Cf", ( 0.63,  0.21,  0.83), 1.00, 1.00, 1.00 ),
(99,   "Einsteinium",       "Es", ( 0.70,  0.12,  0.83), 1.00, 1.00, 1.00 ),
(100,       "Fermium",       "Fm", ( 0.70,  0.12,  0.72), 1.00, 1.00, 1.00 ),
(101,   "Mendelevium",       "Md", ( 0.70,  0.05,  0.65), 1.00, 1.00, 1.00 ),
(102,      "Nobelium",       "No", ( 0.74,  0.05,  0.52), 1.00, 1.00, 1.00 ),
(103,    "Lawrencium",       "Lr", ( 0.78,   0.0,   0.4), 1.00, 1.00, 1.00 ),
(104,       "Vacancy",      "Vac", (  0.5,   0.5,   0.5), 1.00, 1.00, 1.00),
(105,       "Default",  "Default", (  1.0,   1.0,   1.0), 1.00, 1.00, 1.00),
(106,         "Stick",    "Stick", (  0.5,   0.5,   0.5), 1.00, 1.00, 1.00),
)

# This list here contains all data of the elements and will be used during
# runtime. It is a list of classes.
# During executing Atomic Blender, the list will be initialized with the fixed
# data from above via the class structure below (ElementProp). We
# have then one fixed list (above), which will never be changed, and a list of
# classes with same data. The latter can be modified via loading a separate
# custom data file.
ELEMENTS = []

# This is the class, which stores the properties for one element.
class ElementProp(object):
    __slots__ = ('number', 'name', 'short_name', 'color', 'radii', 'radii_ionic')
    def __init__(self, number, name, short_name, color, radii, radii_ionic):
        self.number = number
        self.name = name
        self.short_name = short_name
        self.color = color
        self.radii = radii
        self.radii_ionic = radii_ionic

# This is the class, which stores the properties of one atom.
class AtomProp(object):  
    __slots__ = ('element', 'name', 'location', 'radius', 'color', 'material')
    def __init__(self, element, name, location, radius, color, material):
        self.element = element
        self.name = name
        self.location = location
        self.radius = radius
        self.color = color
        self.material = material

# This is the class, which stores the two atoms of one stick.
class StickProp(object):
    __slots__ = ('atom1', 'atom2', 'number', 'dist')
    def __init__(self, atom1, atom2, number, dist):
        self.atom1 = atom1
        self.atom2 = atom2
        self.number = number
        self.dist = dist

# -----------------------------------------------------------------------------
#                                                           Some basic routines  


# The function, which reads all necessary properties of the elements. 
def read_elements():

    del ELEMENTS[:]

    for item in ELEMENTS_DEFAULT:

        # All three radii into a list
        radii = [item[4],item[5],item[6]]
        # The handling of the ionic radii will be done later. So far, it is an
        # empty list.
        radii_ionic = []

        li = ElementProp(item[0],item[1],item[2],item[3],
                                     radii,radii_ionic)
        ELEMENTS.append(li)


# The function, which reads the x,y,z positions of all atoms in a PDB 
# file.
#
# filepath_pdb: path to pdb file
# radiustype  : '0' default
#               '1' atomic radii
#               '2' van der Waals
def read_pdb_file(filepath_pdb, radiustype):

    # The list of all atoms as read from the PDB file.
    all_atoms  = []

    # Open the pdb file ...
    filepath_pdb_p = open(filepath_pdb, "r")

    #Go to the line, in which "ATOM" or "HETATM" appears.
    for line in filepath_pdb_p:
        split_list = line.split(' ')
        if "ATOM" in split_list[0]:
            break
        if "HETATM" in split_list[0]:
            break

    j = 0
    # This is in fact an endless 'while loop', ...
    while j > -1:

        # ... the loop is broken here (EOF) ...
        if line == "":
            break

        # If there is a "TER" we need to put empty entries into the lists
        # in order to not destroy the order of atom numbers and same numbers
        # used for sticks. "TER? What is that?" TER indicates the end of a
        # list of ATOM/HETATM records for a chain.
        if "TER" in line:
            short_name = "TER"
            name = "TER"
            radius = 0.0
            color = [0,0,0]
            location = Vector((0,0,0))
            # Append the TER into the list. Material remains empty so far.
            all_atoms.append(AtomProp(short_name, 
                                      name, 
                                      location, 
                                      radius,
                                      color,[]))
                                      
        # If 'ATOM or 'HETATM' appears in the line then do ...
        elif "ATOM" in line or "HETATM" in line:

            # What follows is due to deviations which appear from PDB to
            # PDB file. It is very special!
            # 
            # PLEASE, DO NOT CHANGE! ............................... from here
            if line[12:13] == " " or line[12:13].isdigit() == True:
                short_name = line[13:14]
                if line[14:15].islower() == True:
                    short_name = short_name + line[14:15]            
            elif line[12:13].isupper() == True:
                short_name = line[12:13]
                if line[13:14].isalpha() == True:
                    short_name = short_name + line[13:14]
            else:
                print("Atomic Blender: Strange error in PDB file.\n" 
                      "Look for element names at positions 13-16 and 78-79.\n")
                return -1
                
            if len(line) >= 78:
            
                if line[76:77] == " ":
                    short_name2 = line[76:77]
                else:
                    short_name2 = line[76:78]
                
                if short_name2.isalpha() == True:
                    FOUND = False
                    for element in ELEMENTS:
                        if str.upper(short_name2) == str.upper(element.short_name):
                            FOUND = True
                            break
                    if FOUND == False:
                        short_name = short_name2
            # ....................................................... to here.
            
            # Go through all elements and find the element of the current atom.
            FLAG_FOUND = False
            for element in ELEMENTS:
                if str.upper(short_name) == str.upper(element.short_name):
                    # Give the atom its proper names, color and radius:
                    short_name = str.upper(element.short_name)
                    name = element.name
                    # int(radiustype) => type of radius:
                    # pre-defined (0), atomic (1) or van der Waals (2)
                    radius = float(element.radii[int(radiustype)])
                    color = element.color
                    FLAG_FOUND = True
                    break

            # Is it a vacancy or an 'unknown atom' ?
            if FLAG_FOUND == False:
                # Give this atom also a name. If it is an 'X' then it is a
                # vacancy. Otherwise ...
                if "X" in short_name:
                    short_name = "VAC"
                    name = "Vacancy"
                    radius = float(ELEMENTS[-3].radii[int(radiustype)])
                    color = ELEMENTS[-3].color
                # ... take what is written in the PDB file. These are somewhat
                # unknown atoms. This should never happen, the element list is
                # almost complete. However, we do this due to security reasons.
                else:
                    short_name = str.upper(short_name)
                    name = str.upper(short_name)
                    radius = float(ELEMENTS[-2].radii[int(radiustype)])
                    color = ELEMENTS[-2].color

            # x,y and z are at fixed positions in the PDB file.
            x = float(line[30:38].rsplit()[0])
            y = float(line[38:46].rsplit()[0])
            z = float(line[46:55].rsplit()[0])

            location = Vector((x,y,z))

            j += 1

            # Append the atom to the list. Material remains empty so far.
            all_atoms.append(AtomProp(short_name,
                                      name,
                                      location,
                                      radius,
                                      color,[]))

        line = filepath_pdb_p.readline()
        line = line[:-1]

    filepath_pdb_p.close()
    # From above it can be clearly seen that j is now the number of all atoms.
    Number_of_total_atoms = j

    return (Number_of_total_atoms, all_atoms)


# The function, which reads the sticks in a PDB file.
def read_pdb_file_sticks(filepath_pdb, use_sticks_bonds, all_atoms):

    # The list of all sticks.
    all_sticks = []

    # Open the PDB file.
    filepath_pdb_p = open(filepath_pdb, "r")

    line = filepath_pdb_p.readline()
    split_list = line.split(' ')

    # Go to the first entry
    if "CONECT" not in split_list[0]:
        for line in filepath_pdb_p:
            split_list = line.split(' ')
            if "CONECT" in split_list[0]:
                break

    Number_of_sticks = 0
    sticks_double = 0
    j = 0
    # This is in fact an endless while loop, ...
    while j > -1:

        # ... which is broken here (EOF) ...
        if line == "":
            break
        # ... or here, when no 'CONECT' appears anymore.
        if "CONECT" not in line:
            break

        # The strings of the atom numbers do have a clear position in the file
        # (From 7 to 12, from 13 to 18 and so on.) and one needs to consider
        # this. One could also use the split function but then one gets into
        # trouble if there are lots of atoms: For instance, it may happen that
        # one has
        #                   CONECT 11111  22244444
        #
        # In Fact it means that atom No. 11111 has a connection with atom
        # No. 222 but also with atom No. 44444. The split function would give
        # me only two numbers (11111 and 22244444), which is wrong.

        # Cut spaces from the right and 'CONECT' at the beginning
        line = line.rstrip()
        line = line[6:]
        # Amount of loops
        length = len(line)
        loops  = int(length/5)

        # List of atoms
        atom_list = []
        for i in range(loops):
            number = line[5*i:5*(i+1)].rsplit()
            if number != []:
                if number[0].isdigit() == True:
                    atom_number = int(number[0])
                    atom_list.append(atom_number)

        # The first atom is connected with all the others in the list.
        atom1 = atom_list[0]

        # For all the other atoms in the list do:
        for atom2 in atom_list[1:]:
                                         
            if use_sticks_bonds == True:
                number = atom_list[1:].count(atom2)
                
                if number == 2 or number == 3:
                    basis_list = list(set(atom_list[1:]))
                 
                    if len(basis_list) > 1:
                        basis1 = (all_atoms[atom1-1].location 
                                - all_atoms[basis_list[0]-1].location)
                        basis2 = (all_atoms[atom1-1].location 
                                - all_atoms[basis_list[1]-1].location)     
                        plane_n = basis1.cross(basis2)
                    
                        dist_n = (all_atoms[atom1-1].location 
                                - all_atoms[atom2-1].location)
                        dist_n = dist_n.cross(plane_n)
                        dist_n = dist_n / dist_n.length  
                    else:
                        dist_n = (all_atoms[atom1-1].location 
                                - all_atoms[atom2-1].location)
                        dist_n = Vector((dist_n[1],-dist_n[0],0))    
                        dist_n = dist_n / dist_n.length                             
                elif number > 3:
                    number = 1
                    dist_n = None
                else:
                    dist_n = None
            else:
                number = 1
                dist_n = None

            # Note that in a PDB file, sticks of one atom pair can appear a
            # couple of times. (Only god knows why ...)
            # So, does a stick between the considered atoms already exist?
            FLAG_BAR = False
            for k in range(Number_of_sticks):
                if ((all_sticks[k].atom1 == atom1 and all_sticks[k].atom2 == atom2) or
                    (all_sticks[k].atom2 == atom1 and all_sticks[k].atom1 == atom2)):
                    sticks_double += 1
                    # If yes, then FLAG on 'True'.
                    FLAG_BAR       = True
                    break

            # If the stick is not yet registered (FLAG_BAR == False), then
            # register it!
            if FLAG_BAR == False:
                all_sticks.append(StickProp(atom1,atom2,number,dist_n))
                Number_of_sticks += 1
                j += 1

        line = filepath_pdb_p.readline()
        line = line.rstrip()

    filepath_pdb_p.close()
    
    return all_sticks


# Function, which produces a cylinder. All is somewhat easy to undertsand.
def build_stick(radius, length, sectors):

    dphi = 2.0 * pi/(float(sectors)-1)

    # Vertices
    vertices_top    = [Vector((0,0,length / 2.0))]
    vertices_bottom = [Vector((0,0,-length / 2.0))]
    vertices = []
    for i in range(sectors-1):
        x = radius * cos( dphi * i )
        y = radius * sin( dphi * i )
        z =  length / 2.0
        vertex = Vector((x,y,z))
        vertices_top.append(vertex)
        z = -length / 2.0
        vertex = Vector((x,y,z))
        vertices_bottom.append(vertex)
    vertices = vertices_top + vertices_bottom

    # Side facets (Cylinder)
    faces1 = []    
    for i in range(sectors-1):
        if i == sectors-2:
            faces1.append(  [i+1, 1, 1+sectors, i+1+sectors] )
        else:
            faces1.append(  [i+1, i+2, i+2+sectors, i+1+sectors] )

    # Top facets
    faces2 = []    
    for i in range(sectors-1):
        if i == sectors-2:
            face_top = [0,sectors-1,1]
            face_bottom = [sectors,2*sectors-1,sectors+1]
        else:
            face_top    = [0]
            face_bottom = [sectors]
            for j in range(2):
                face_top.append(i+j+1)
                face_bottom.append(i+j+1+sectors)
        faces2.append(face_top)
        faces2.append(face_bottom)

    # Build the mesh, Cylinder
    cylinder = bpy.data.meshes.new("Sticks_Cylinder")
    cylinder.from_pydata(vertices, [], faces1)
    cylinder.update()
    new_cylinder = bpy.data.objects.new("Sticks_Cylinder", cylinder)
    bpy.context.scene.objects.link(new_cylinder)

    # Build the mesh, Cups
    cups = bpy.data.meshes.new("Sticks_Cups")
    cups.from_pydata(vertices, [], faces2)
    cups.update()
    new_cups = bpy.data.objects.new("Sticks_Cups", cups)
    bpy.context.scene.objects.link(new_cups)

    return (new_cylinder, new_cups)


# Function, which puts a camera and light source into the 3D scene
def camera_light_source(use_camera, 
                        use_lamp, 
                        object_center_vec, 
                        object_size):

    camera_factor = 15.0

    # If chosen a camera is put into the scene.
    if use_camera == True:

        # Assume that the object is put into the global origin. Then, the
        # camera is moved in x and z direction, not in y. The object has its
        # size at distance sqrt(object_size) from the origin. So, move the
        # camera by this distance times a factor of camera_factor in x and z.
        # Then add x, y and z of the origin of the object.
        object_camera_vec = Vector((sqrt(object_size) * camera_factor,
                                    0.0,
                                    sqrt(object_size) * camera_factor))
        camera_xyz_vec = object_center_vec + object_camera_vec

        # Create the camera
        current_layers=bpy.context.scene.layers 
        camera_data = bpy.data.cameras.new("A_camera")
        camera_data.lens = 45
        camera_data.clip_end = 500.0
        camera = bpy.data.objects.new("A_camera", camera_data)
        camera.location = camera_xyz_vec
        camera.layers = current_layers
        bpy.context.scene.objects.link(camera)

        # Here the camera is rotated such it looks towards the center of
        # the object. The [0.0, 0.0, 1.0] vector along the z axis
        z_axis_vec             = Vector((0.0, 0.0, 1.0))
        # The angle between the last two vectors
        angle                  = object_camera_vec.angle(z_axis_vec, 0)
        # The cross-product of z_axis_vec and object_camera_vec
        axis_vec               = z_axis_vec.cross(object_camera_vec)
        # Rotate 'axis_vec' by 'angle' and convert this to euler parameters.
        # 4 is the size of the matrix.
        camera.rotation_euler  = Matrix.Rotation(angle, 4, axis_vec).to_euler()

        # Rotate the camera around its axis by 90° such that we have a nice
        # camera position and view onto the object.
        bpy.ops.object.select_all(action='DESELECT')        
        camera.select = True 
        bpy.ops.transform.rotate(value=(90.0*2*pi/360.0),
                                 axis=object_camera_vec,
                                 constraint_axis=(False, False, False),
                                 constraint_orientation='GLOBAL',
                                 mirror=False, proportional='DISABLED',
                                 proportional_edit_falloff='SMOOTH',
                                 proportional_size=1, snap=False,
                                 snap_target='CLOSEST', snap_point=(0, 0, 0),
                                 snap_align=False, snap_normal=(0, 0, 0),
                                 release_confirm=False)

    # Here a lamp is put into the scene, if chosen.
    if use_lamp == True:

        # This is the distance from the object measured in terms of %
        # of the camera distance. It is set onto 50% (1/2) distance.
        lamp_dl = sqrt(object_size) * 15 * 0.5
        # This is a factor to which extend the lamp shall go to the right
        # (from the camera  point of view).
        lamp_dy_right = lamp_dl * (3.0/4.0)

        # Create x, y and z for the lamp.
        object_lamp_vec = Vector((lamp_dl,lamp_dy_right,lamp_dl))
        lamp_xyz_vec = object_center_vec + object_lamp_vec

        # Create the lamp
        current_layers=bpy.context.scene.layers
        lamp_data = bpy.data.lamps.new(name="A_lamp", type="POINT")
        lamp_data.distance = 500.0
        lamp_data.energy = 3.0
        lamp_data.shadow_method = 'RAY_SHADOW'        
        lamp = bpy.data.objects.new("A_lamp", lamp_data)
        lamp.location = lamp_xyz_vec
        lamp.layers = current_layers
        bpy.context.scene.objects.link(lamp)         

        # Some settings for the World: a bit ambient occlusion
        bpy.context.scene.world.light_settings.use_ambient_occlusion = True
        bpy.context.scene.world.light_settings.ao_factor = 0.2


# Function, which draws the atoms of one type (balls). this is one
# dupliverts structure then. 
# Return: the dupliverts structure
def draw_atoms_one_type(draw_all_atoms_type, 
                         Ball_type,
                         Ball_radius_factor,
                         object_center_vec):

    # Create first the vertices composed of the coordinates of all
    # atoms of one type
    atom_vertices = []
    for atom in draw_all_atoms_type:
        # In fact, the object is created in the World's origin.
        # This is why 'object_center_vec' is substracted. At the end
        # the whole object is translated back to 'object_center_vec'.
        atom_vertices.append(atom[2] - object_center_vec)

    # Build the mesh
    atom_mesh = bpy.data.meshes.new("Mesh_"+atom[0])
    atom_mesh.from_pydata(atom_vertices, [], [])
    atom_mesh.update()
    new_atom_mesh = bpy.data.objects.new(atom[0], atom_mesh)
    bpy.context.scene.objects.link(new_atom_mesh)

    # Now, build a representative sphere (atom).
    current_layers = bpy.context.scene.layers

    if atom[0] == "Vacancy":
        bpy.ops.mesh.primitive_cube_add(
                        view_align=False, enter_editmode=False,
                        location=(0.0, 0.0, 0.0),
                        rotation=(0.0, 0.0, 0.0),
                        layers=current_layers)
    else:
        # NURBS balls
        if Ball_type == "0":
            bpy.ops.surface.primitive_nurbs_surface_sphere_add(
                        view_align=False, enter_editmode=False,
                        location=(0,0,0), rotation=(0.0, 0.0, 0.0),
                        layers=current_layers)
        # UV balls
        elif Ball_type == "1":
            bpy.ops.mesh.primitive_uv_sphere_add(
                        segments=Ball_azimuth, ring_count=Ball_zenith,
                        size=1, view_align=False, enter_editmode=False,
                        location=(0,0,0), rotation=(0, 0, 0),
                        layers=current_layers)
        # Meta balls
        elif Ball_type == "2":
            bpy.ops.object.metaball_add(type='BALL', view_align=False, 
                        enter_editmode=False, location=(0, 0, 0), 
                        rotation=(0, 0, 0), layers=current_layers)

    ball = bpy.context.scene.objects.active
    ball.scale  = (atom[3]*Ball_radius_factor,) * 3

    if atom[0] == "Vacancy":
        ball.name = "Cube_"+atom[0]
    else:
        ball.name = "Ball_"+atom[0]
    ball.active_material = atom[1]
    ball.parent = new_atom_mesh
    new_atom_mesh.dupli_type = 'VERTS'
    # The object is back translated to 'object_center_vec'.
    new_atom_mesh.location = object_center_vec
    
    return new_atom_mesh


# Function, which draws the sticks with help of the dupliverts technique.
# Return: list of dupliverts structures.
def draw_sticks_dupliverts(all_atoms, 
                           atom_all_types_list,
                           center,
                           all_sticks,
                           Stick_diameter,
                           Stick_sectors,
                           Stick_unit,
                           Stick_dist,
                           use_sticks_smooth,
                           use_sticks_color):

    dl = Stick_unit
     
    if use_sticks_color == False:   
        bpy.ops.object.material_slot_add()
        stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
        stick_material.diffuse_color = ELEMENTS[-1].color            

    # Sort the sticks and put them into a new list such that ...            
    sticks_all_lists = []
    if use_sticks_color == True:
        for atom_type in atom_all_types_list:
            if atom_type[0] == "TER":
                continue            
            sticks_list = []
            for stick in all_sticks:
                            
                for repeat in range(stick.number):
                                
                    atom1 = copy(all_atoms[stick.atom1-1].location)-center
                    atom2 = copy(all_atoms[stick.atom2-1].location)-center               
               
                    dist =  Stick_diameter * Stick_dist
               
                    if stick.number == 2: 
                        if repeat == 0:
                            atom1 += (stick.dist * dist)
                            atom2 += (stick.dist * dist)
                        if repeat == 1:
                            atom1 -= (stick.dist * dist) 
                            atom2 -= (stick.dist * dist)                                

                    if stick.number == 3: 
                        if repeat == 0:
                            atom1 += (stick.dist * dist)
                            atom2 += (stick.dist * dist)
                        if repeat == 2:
                            atom1 -= (stick.dist * dist) 
                            atom2 -= (stick.dist * dist)                         

                    dv = atom1 - atom2                
                    n  = dv / dv.length
                    if atom_type[0] == all_atoms[stick.atom1-1].name:
                        location = atom1
                        name     = "_" + all_atoms[stick.atom1-1].name
                        material = all_atoms[stick.atom1-1].material
                        sticks_list.append([name, location, dv, material])
                    if atom_type[0] == all_atoms[stick.atom2-1].name: 
                        location = atom1 - n * dl * int(ceil(dv.length / (2.0 * dl)))
                        name     = "_" + all_atoms[stick.atom2-1].name
                        material = all_atoms[stick.atom2-1].material
                        sticks_list.append([name, location, dv, material])
                          
            if sticks_list != []:       
                sticks_all_lists.append(sticks_list)
    else:
        sticks_list = []
        for stick in all_sticks:
                    
            if stick.number > 3:
                stick.number = 1
             
            for repeat in range(stick.number):              
                                
                atom1 = copy(all_atoms[stick.atom1-1].location)-center
                atom2 = copy(all_atoms[stick.atom2-1].location)-center
               
                dist =  Stick_diameter * Stick_dist
               
                if stick.number == 2: 
                    if repeat == 0:
                        atom1 += (stick.dist * dist)
                        atom2 += (stick.dist * dist)
                    if repeat == 1:
                        atom1 -= (stick.dist * dist) 
                        atom2 -= (stick.dist * dist)                                
                if stick.number == 3: 
                    if repeat == 0:
                        atom1 += (stick.dist * dist)
                        atom2 += (stick.dist * dist)
                    if repeat == 2:
                        atom1 -= (stick.dist * dist) 
                        atom2 -= (stick.dist * dist) 
        
                dv = atom1 - atom2                
                n  = dv / dv.length
                location = atom1
                material = stick_material
                sticks_list.append(["", location, dv, material])

        sticks_all_lists.append(sticks_list)

    atom_object_list = []
    # ... the sticks in the list can be drawn:
    for stick_list in sticks_all_lists:
        vertices = []
        faces    = []
        i = 0
        
        # What follows is school mathematics! :-)
        for stick in stick_list:
        
            dv = stick[2]
            v1 = stick[1]
            n  = dv / dv.length
            gamma = -n * v1
            b     = v1 + gamma * n
            n_b   = b / b.length
            
            if use_sticks_color == True:
                loops = int(ceil(dv.length / (2.0 * dl)))
            else:
                loops = int(ceil(dv.length / dl))
                
            for j in range(loops):

                g  = v1 - n * dl / 2.0 - n * dl * j
                p1 = g + n_b * Stick_diameter
                p2 = g - n_b * Stick_diameter
                p3 = g - n_b.cross(n) * Stick_diameter
                p4 = g + n_b.cross(n) * Stick_diameter

                vertices.append(p1)
                vertices.append(p2)
                vertices.append(p3)
                vertices.append(p4)
                faces.append((i*4+0,i*4+2,i*4+1,i*4+3))
                i += 1

        # Build the mesh.
        mesh = bpy.data.meshes.new("Sticks"+stick[0])
        mesh.from_pydata(vertices, [], faces)
        mesh.update()
        new_mesh = bpy.data.objects.new("Sticks"+stick[0], mesh)
        bpy.context.scene.objects.link(new_mesh)

        # Build the object.
        # Get the cylinder from the 'build_stick' function.
        object_stick = build_stick(Stick_diameter, dl, Stick_sectors)
        stick_cylinder = object_stick[0]
        stick_cylinder.active_material = stick[3]
        stick_cups = object_stick[1]
        stick_cups.active_material = stick[3]            
               
        # Smooth the cylinders.
        if use_sticks_smooth == True: 
            bpy.ops.object.select_all(action='DESELECT')
            stick_cylinder.select = True
            stick_cups.select = True
            bpy.ops.object.shade_smooth()

        # Parenting the mesh to the cylinder.
        stick_cylinder.parent = new_mesh
        stick_cups.parent = new_mesh
        new_mesh.dupli_type = 'FACES'
        new_mesh.location = center
        atom_object_list.append(new_mesh)

    # Return the list of dupliverts structures.
    return atom_object_list


# Function, which draws the sticks with help of the skin and subdivision
# modifiers.
def draw_sticks_skin(all_atoms, 
                     all_sticks,
                     Stick_diameter,
                     use_sticks_smooth,
                     sticks_subdiv_view,
                     sticks_subdiv_render):

    # These counters are for the edges, in the shape [i,i+1]. 
    i = 0
    
    # This is the list of vertices, containing the atom position 
    # (vectors)).
    stick_vertices = []
    # This is the 'same' list, which contains not vector position of
    # the atoms but their numbers. It is used to handle the edges.
    stick_vertices_nr = []
    # This is the list of edges.
    stick_edges = []
    
    # Go through the list of all sticks. For each stick do:
    for stick in all_sticks:
                
        # Each stick has two atoms = two vertices.        
                
        """
        [ 0,1 ,  3,4 ,  0,8 ,  7,3]
        [[0,1], [2,3], [4,5], [6,7]]
        
        [ 0,1 ,  3,4 ,  x,8 ,   7,x]    x:deleted
        [[0,1], [2,3], [0,5], [6,2]]
        """
    
        # Check, if the vertex (atom) is already in the vertex list.
        # edge: [s1,s2]
        FLAG_s1 = False                           
        s1 = 0
        for stick2 in stick_vertices_nr: 
            if stick2 == stick.atom1-1: 
                FLAG_s1 = True
                break
            s1 += 1
        FLAG_s2 = False
        s2 = 0
        for stick2 in stick_vertices_nr: 
            if stick2 == stick.atom2-1:
                FLAG_s2 = True 
                break
            s2 += 1

        # If the vertex (atom) is not yet in the vertex list:
        # append the number of atom and the vertex to the two lists.
        # For the first atom:
        if FLAG_s1 == False:
            atom1 = copy(all_atoms[stick.atom1-1].location)
            stick_vertices.append(atom1)
            stick_vertices_nr.append(stick.atom1-1)
        # For the second atom:                
        if FLAG_s2 == False:               
            atom2 = copy(all_atoms[stick.atom2-1].location)
            stick_vertices.append(atom2)
            stick_vertices_nr.append(stick.atom2-1) 

        # Build the edges:
        
        # If both vertices (atoms) were not in the lists, then
        # the edge is simply [i,i+1]. These are two new vertices
        # (atoms), so increase i by 2.
        if FLAG_s1 == False and FLAG_s2 == False:
            stick_edges.append([i,i+1])
            i += 2
        # Both vertices (atoms) were already in the list, so then
        # use the vertices (atoms), which already exist. They are
        # at positions s1 and s2. 
        if FLAG_s1 == True and FLAG_s2 == True:
            stick_edges.append([s1,s2])
        # The following two if cases describe the situation that 
        # only one vertex (atom) was in the list. Since only ONE
        # new vertex was added, increase i by one.
        if FLAG_s1 == True and FLAG_s2 == False:
            stick_edges.append([s1,i])
            i += 1             
        if FLAG_s1 == False and FLAG_s2 == True:
            stick_edges.append([i,s2])
            i += 1

    # Build the mesh of the sticks
    stick_mesh = bpy.data.meshes.new("Mesh_sticks")
    stick_mesh.from_pydata(stick_vertices, stick_edges, [])
    stick_mesh.update()
    new_stick_mesh = bpy.data.objects.new("Sticks", stick_mesh)
    bpy.context.scene.objects.link(new_stick_mesh)
    
    # Apply the skin modifier.        
    new_stick_mesh.modifiers.new(name="Sticks_skin", type='SKIN')
    # Smooth the skin surface if this option has been chosen.
    new_stick_mesh.modifiers[0].use_smooth_shade = use_sticks_smooth
    # Apply the Subdivision modifier.
    new_stick_mesh.modifiers.new(name="Sticks_subsurf", type='SUBSURF')
    # Options: choose the levels
    new_stick_mesh.modifiers[1].levels = sticks_subdiv_view
    new_stick_mesh.modifiers[1].render_levels = sticks_subdiv_render
    
    bpy.ops.object.material_slot_add()
    stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
    stick_material.diffuse_color = ELEMENTS[-1].color 
    new_stick_mesh.active_material = stick_material
    
    # This is for putting the radiu of the sticks onto
    # the desired value 'Stick_diameter'
    bpy.context.scene.objects.active = new_stick_mesh
    # EDIT mode
    bpy.ops.object.mode_set(mode='EDIT', toggle=False)     
    bm = bmesh.from_edit_mesh(new_stick_mesh.data)
    bpy.ops.mesh.select_all(action='DESELECT')
   
    # Select all vertices
    for v in bm.verts:
        v.select = True

    # This is somewhat a factor for the radius.
    r_f = 4.0
    # Apply operator 'skin_resize'.
    bpy.ops.transform.skin_resize(value=(Stick_diameter*r_f, 
                                         Stick_diameter*r_f, 
                                         Stick_diameter*r_f), 
                             constraint_axis=(False, False, False), 
                             constraint_orientation='GLOBAL', 
                             mirror=False, 
                             proportional='DISABLED', 
                             proportional_edit_falloff='SMOOTH', 
                             proportional_size=1, 
                             snap=False, 
                             snap_target='CLOSEST', 
                             snap_point=(0, 0, 0), 
                             snap_align=False, 
                             snap_normal=(0, 0, 0), 
                             texture_space=False, 
                             release_confirm=False)
    # Back to the OBJECT mode.
    bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
    
    return new_stick_mesh


# Draw the sticks the normal way: connect the atoms by simple cylinders.
# Two options: 1. single cylinders parented to an empty
#              2. one single mesh object
def draw_sticks_normal(all_atoms, 
                       all_sticks,
                       center,
                       Stick_diameter,
                       Stick_sectors,
                       use_sticks_smooth,
                       use_sticks_one_object,
                       use_sticks_one_object_nr):
    
    bpy.ops.object.material_slot_add()
    stick_material = bpy.data.materials.new(ELEMENTS[-1].name)
    stick_material.diffuse_color = ELEMENTS[-1].color
    
    up_axis = Vector([0.0, 0.0, 1.0])
    current_layers = bpy.context.scene.layers

    # For all sticks, do ...
    list_group = []
    list_group_sub = []
    counter = 0
    for stick in all_sticks:
		
        # The vectors of the two atoms
        atom1 = all_atoms[stick.atom1-1].location-center
        atom2 = all_atoms[stick.atom2-1].location-center
        # Location
        location = (atom1 + atom2) * 0.5
        # The difference of both vectors
        v = (atom2 - atom1)
        # Angle with respect to the z-axis
        angle = v.angle(up_axis, 0)
        # Cross-product between v and the z-axis vector. It is the 
        # vector of rotation.
        axis = up_axis.cross(v)
        # Calculate Euler angles
        euler = Matrix.Rotation(angle, 4, axis).to_euler()
        # Create stick
        bpy.ops.mesh.primitive_cylinder_add(vertices=Stick_sectors, 
                                            radius=Stick_diameter, 
                                            depth=v.length, 
                                            end_fill_type='NGON', 
                                            view_align=False, 
                                            enter_editmode=False, 
                                            location=location, 
                                            rotation=(0, 0, 0), 
                                            layers=current_layers)
        # Put the stick into the scene ...
        stick = bpy.context.scene.objects.active
        # ... and rotate the stick.
        stick.rotation_euler = euler
        # ... and name
        stick.name = "Stick_Cylinder"
        counter += 1
        
        # Smooth the cylinder.
        if use_sticks_smooth == True: 
            bpy.ops.object.select_all(action='DESELECT')
            stick.select = True
            bpy.ops.object.shade_smooth()        
        
        list_group_sub.append(stick)
        
        if use_sticks_one_object == True:
            if counter == use_sticks_one_object_nr:
                bpy.ops.object.select_all(action='DESELECT')
                for stick in list_group_sub:
                    stick.select = True
                bpy.ops.object.join()
                list_group.append(bpy.context.scene.objects.active)
                bpy.ops.object.select_all(action='DESELECT')
                list_group_sub = []
                counter = 0
        else:
            # Material ... 
            stick.active_material = stick_material			

    if use_sticks_one_object == True:
        bpy.ops.object.select_all(action='DESELECT')
        for stick in list_group_sub:
            stick.select = True
        bpy.ops.object.join()
        list_group.append(bpy.context.scene.objects.active)
        bpy.ops.object.select_all(action='DESELECT')

        for group in list_group:
            group.select = True
        bpy.ops.object.join() 
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', 
                                   center='MEDIAN')
        sticks = bpy.context.scene.objects.active
        sticks.active_material = stick_material
    else:
        bpy.ops.object.empty_add(type='ARROWS', 
                                  view_align=False, 
                                  location=(0, 0, 0), 
                                  rotation=(0, 0, 0), 
                                  layers=current_layers)
        sticks = bpy.context.scene.objects.active
        for stick in list_group_sub:
            stick.parent = sticks
        
    sticks.name = "Sticks"
    sticks.location += center

    return sticks


# -----------------------------------------------------------------------------
#                                                            The main routine

def import_pdb(Ball_type,
               Ball_azimuth,
               Ball_zenith,
               Ball_radius_factor,
               radiustype,
               Ball_distance_factor,
               use_sticks,
               use_sticks_type,
               sticks_subdiv_view,
               sticks_subdiv_render,
               use_sticks_color,
               use_sticks_smooth,
               use_sticks_bonds,
               use_sticks_one_object,
               use_sticks_one_object_nr,
               Stick_unit, Stick_dist,
               Stick_sectors,
               Stick_diameter,
               put_to_center,
               use_camera,
               use_lamp,
               filepath_pdb):


    # List of materials
    atom_material_list = []

    # A list of ALL objects which are loaded (needed for selecting the loaded
    # structure.
    atom_object_list = []

    # ------------------------------------------------------------------------
    # INITIALIZE THE ELEMENT LIST

    read_elements()

    # ------------------------------------------------------------------------
    # READING DATA OF ATOMS

    (Number_of_total_atoms, all_atoms) = read_pdb_file(filepath_pdb, radiustype)

    # ------------------------------------------------------------------------
    # MATERIAL PROPERTIES FOR ATOMS

    # The list that contains info about all types of atoms is created
    # here. It is used for building the material properties for
    # instance (see below).
    atom_all_types_list = []

    for atom in all_atoms:
        FLAG_FOUND = False
        for atom_type in atom_all_types_list:
            # If the atom name is already in the list, FLAG on 'True'.
            if atom_type[0] == atom.name:
                FLAG_FOUND = True
                break
        # No name in the current list has been found? => New entry.
        if FLAG_FOUND == False:
            # Stored are: Atom label (e.g. 'Na'), the corresponding atom
            # name (e.g. 'Sodium') and its color.
            atom_all_types_list.append([atom.name, atom.element, atom.color])

    # The list of materials is built.
    # Note that all atoms of one type (e.g. all hydrogens) get only ONE
    # material! This is good because then, by activating one atom in the
    # Blender scene and changing the color of this atom, one changes the color
    # of ALL atoms of the same type at the same time.

    # Create first a new list of materials for each type of atom
    # (e.g. hydrogen)
    for atom_type in atom_all_types_list:
        material = bpy.data.materials.new(atom_type[1])
        material.name = atom_type[0]
        material.diffuse_color = atom_type[2]
        atom_material_list.append(material)

    # Now, we go through all atoms and give them a material. For all atoms ...
    for atom in all_atoms:
        # ... and all materials ...
        for material in atom_material_list:
            # ... select the correct material for the current atom via
            # comparison of names ...
            if atom.name in material.name:
                # ... and give the atom its material properties.
                # However, before we check, if it is a vacancy, because then it
                # gets some additional preparation. The vacancy is represented
                # by a transparent cube.
                if atom.name == "Vacancy":
                    material.transparency_method = 'Z_TRANSPARENCY'
                    material.alpha = 1.3
                    material.raytrace_transparency.fresnel = 1.6
                    material.raytrace_transparency.fresnel_factor = 1.6
                    material.use_transparency = True
                # The atom gets its properties.
                atom.material = material

    # ------------------------------------------------------------------------
    # READING DATA OF STICKS

    all_sticks = read_pdb_file_sticks(filepath_pdb, 
                                      use_sticks_bonds, 
                                      all_atoms)

    #
    # So far, all atoms, sticks and materials have been registered.
    #

    # ------------------------------------------------------------------------
    # TRANSLATION OF THE STRUCTURE TO THE ORIGIN

    # It may happen that the structure in a PDB file already has an offset
    # If chosen, the structure is first put into the center of the scene
    # (the offset is substracted).

    if put_to_center == True:
        sum_vec = Vector((0.0,0.0,0.0))
        # Sum of all atom coordinates
        sum_vec = sum([atom.location for atom in all_atoms], sum_vec)
        # Then the average is taken
        sum_vec = sum_vec / Number_of_total_atoms
        # After, for each atom the center of gravity is substracted
        for atom in all_atoms:
            atom.location -= sum_vec

    # ------------------------------------------------------------------------
    # SCALING

    # Take all atoms and adjust their radii and scale the distances.
    for atom in all_atoms:
        atom.location *= Ball_distance_factor

    # ------------------------------------------------------------------------
    # DETERMINATION OF SOME GEOMETRIC PROPERTIES

    # In the following, some geometric properties of the whole object are
    # determined: center, size, etc.
    sum_vec = Vector((0.0,0.0,0.0))

    # First the center is determined. All coordinates are summed up ...
    sum_vec = sum([atom.location for atom in all_atoms], sum_vec)

    # ... and the average is taken. This gives the center of the object.
    object_center_vec = sum_vec / Number_of_total_atoms

    # Now, we determine the size.The farthest atom from the object center is
    # taken as a measure. The size is used to place well the camera and light
    # into the scene.
    object_size_vec = [atom.location - object_center_vec for atom in all_atoms]
    object_size = max(object_size_vec).length

    # ------------------------------------------------------------------------
    # SORTING THE ATOMS

    # Lists of atoms of one type are created. Example:
    # draw_all_atoms = [ data_hydrogen,data_carbon,data_nitrogen ]
    # data_hydrogen = [["Hydrogen", Material_Hydrogen, Vector((x,y,z)), 109], ...]


    # Go through the list which contains all types of atoms. It is the list,
    # which has been created on the top during reading the PDB file.
    # Example: atom_all_types_list = ["hydrogen", "carbon", ...]
    draw_all_atoms = []
    for atom_type in atom_all_types_list:

        # Don't draw 'TER atoms'.
        if atom_type[0] == "TER":
            continue

        # This is the draw list, which contains all atoms of one type (e.g.
        # all hydrogens) ...
        draw_all_atoms_type = []

        # Go through all atoms ...
        for atom in all_atoms:
            # ... select the atoms of the considered type via comparison ...
            if atom.name == atom_type[0]:
                # ... and append them to the list 'draw_all_atoms_type'.
                draw_all_atoms_type.append([atom.name,
                                            atom.material,
                                            atom.location,
                                            atom.radius])

        # Now append the atom list to the list of all types of atoms
        draw_all_atoms.append(draw_all_atoms_type)

    # ------------------------------------------------------------------------
    # DRAWING THE ATOMS

    bpy.ops.object.select_all(action='DESELECT')

    # For each list of atoms of ONE type (e.g. Hydrogen)
    for draw_all_atoms_type in draw_all_atoms:

        atom_mesh = draw_atoms_one_type(draw_all_atoms_type, 
                                        Ball_type,
                                        Ball_radius_factor,
                                        object_center_vec)
        atom_object_list.append(atom_mesh)

    # ------------------------------------------------------------------------
    # DRAWING THE STICKS: cylinders in a dupliverts structure 

    if use_sticks == True and use_sticks_type == '0' and all_sticks != []:
            
        sticks = draw_sticks_dupliverts(all_atoms, 
                                        atom_all_types_list,
                                        object_center_vec,
                                        all_sticks,
                                        Stick_diameter,
                                        Stick_sectors,
                                        Stick_unit,
                                        Stick_dist,
                                        use_sticks_smooth,
                                        use_sticks_color)
        for stick in sticks:                                      
            atom_object_list.append(stick)

    # ------------------------------------------------------------------------
    # DRAWING THE STICKS: skin and subdivision modifier
    
    if use_sticks == True and use_sticks_type == '1' and all_sticks != []:

        sticks = draw_sticks_skin(all_atoms, 
                                  all_sticks,
                                  Stick_diameter,
                                  use_sticks_smooth,
                                  sticks_subdiv_view,
                                  sticks_subdiv_render)
        atom_object_list.append(sticks)

    # ------------------------------------------------------------------------
    # DRAWING THE STICKS: normal cylinders
    
    if use_sticks == True and use_sticks_type == '2' and all_sticks != []:
        
        sticks = draw_sticks_normal(all_atoms, 
                                    all_sticks,
                                    object_center_vec,
                                    Stick_diameter,
                                    Stick_sectors,
                                    use_sticks_smooth,
                                    use_sticks_one_object,
                                    use_sticks_one_object_nr)
        atom_object_list.append(sticks)

    # ------------------------------------------------------------------------
    # CAMERA and LIGHT SOURCES

    camera_light_source(use_camera, 
                        use_lamp, 
                        object_center_vec, 
                        object_size)

    # ------------------------------------------------------------------------
    # SELECT ALL LOADED OBJECTS
    bpy.ops.object.select_all(action='DESELECT')
    obj = None
    for obj in atom_object_list:
        obj.select = True

    # activate the last selected object
    if obj:
        bpy.context.scene.objects.active = obj

