OpenShadingLanguage 1.00
# Compiled by oslc 1.4.0
shader node_sky_texture
param	int	use_mapping	0 		 %read{2,2} %write{2147483647,-1}
param	matrix	mapping	0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		 %read{3,3} %write{2147483647,-1}
param	vector	Vector	0 0 0 		 %read{1,1} %write{0,0}
param	string	sky_model	"Hosek / Wilkie" 		 %read{4,4} %write{2147483647,-1}
param	float	theta	0 		 %read{18,201} %write{2147483647,-1}
param	float	phi	0 		 %read{20,197} %write{2147483647,-1}
param	color	radiance	0 0 0 		 %read{78,259} %write{2147483647,-1}
param	float[9]	config_x	0 0 0 0 0 0 0 0 0 		 %read{41,275} %write{2147483647,-1}
param	float[9]	config_y	0 0 0 0 0 0 0 0 0 		 %read{83,231} %write{2147483647,-1}
param	float[9]	config_z	0 0 0 0 0 0 0 0 0 		 %read{125,253} %write{2147483647,-1}
oparam	color	Color	0 0 0 		 %read{2147483647,-1} %write{182,319}
global	point	P	 %read{0,0} %write{2147483647,-1}
local	float	___315_X	 %read{299,299} %write{285,286}
local	float	___315_Z	 %read{299,299} %write{297,298}
local	float	___325_cospsi	 %read{27,212} %write{26,203}
local	float	___327_ctheta	 %read{221,265} %write{217,261}
local	float	___327_cgamma	 %read{232,277} %write{218,262}
local	vector	___328_spherical	 %read{191,192} %write{190,190}
local	float	___328_theta	 %read{194,261} %write{191,214}
local	float	___328_phi	 %read{197,197} %write{192,192}
local	float	___328_gamma	 %read{218,271} %write{206,212}
local	float	___328_x	 %read{284,294} %write{236,236}
local	float	___328_y	 %read{282,296} %write{258,258}
local	float	___328_Y	 %read{285,299} %write{280,280}
local	color	___328_xyz	 %read{300,302} %write{299,299}
local	float	___329_ctheta	 %read{56,143} %write{39,123}
local	float	___329_cgamma	 %read{44,136} %write{40,124}
local	float	___329_expM	 %read{66,150} %write{43,127}
local	float	___329_rayM	 %read{45,153} %write{44,128}
local	float	___329_mieM	 %read{72,156} %write{55,139}
local	float	___329_zenith	 %read{75,159} %write{56,140}
local	vector	___330_spherical	 %read{14,15} %write{13,13}
local	float	___330_theta	 %read{17,123} %write{14,37}
local	float	___330_phi	 %read{20,20} %write{15,15}
local	float	___330_gamma	 %read{40,126} %write{29,35}
local	float	___330_x	 %read{165,175} %write{79,79}
local	float	___330_y	 %read{166,176} %write{121,121}
local	float	___330_z	 %read{168,178} %write{163,163}
local	vector	p	 %read{3,188} %write{1,3}
const	string	$const1	"Hosek / Wilkie"		 %read{4,4} %write{2147483647,-1}
temp	int	$tmp1	 %read{5,5} %write{4,4}
const	string	$const2	"sky_radiance_new"		 %read{6,6} %write{2147483647,-1}
const	string	$const3	"sky_spherical_coordinates"		 %read{7,184} %write{2147483647,-1}
temp	float	$tmp2	 %read{13,13} %write{9,9}
const	int	$const4	2		 %read{8,302} %write{2147483647,-1}
temp	float	$tmp3	 %read{9,9} %write{8,8}
temp	float	$tmp4	 %read{13,13} %write{12,12}
const	int	$const5	0		 %read{10,300} %write{2147483647,-1}
temp	float	$tmp5	 %read{12,12} %write{10,10}
const	int	$const6	1		 %read{11,301} %write{2147483647,-1}
temp	float	$tmp6	 %read{12,12} %write{11,11}
const	float	$const7	0		 %read{13,298} %write{2147483647,-1}
const	string	$const8	"sky_angle_between"		 %read{16,193} %write{2147483647,-1}
temp	float	$tmp7	 %read{19,19} %write{17,17}
temp	float	$tmp8	 %read{19,19} %write{18,18}
temp	float	$tmp9	 %read{22,22} %write{19,19}
temp	float	$tmp10	 %read{22,22} %write{21,21}
temp	float	$tmp11	 %read{21,21} %write{20,20}
temp	float	$tmp12	 %read{26,26} %write{22,22}
temp	float	$tmp13	 %read{25,25} %write{23,23}
temp	float	$tmp14	 %read{25,25} %write{24,24}
temp	float	$tmp15	 %read{26,26} %write{25,25}
const	float	$const9	1		 %read{27,294} %write{2147483647,-1}
temp	int	$tmp16	 %read{28,28} %write{27,27}
const	float	$const10	-1		 %read{31,208} %write{2147483647,-1}
temp	int	$tmp17	 %read{32,32} %write{31,31}
const	float	$const11	3.1415927		 %read{33,210} %write{2147483647,-1}
const	float	$const12	1.5707964		 %read{36,213} %write{2147483647,-1}
const	float	$const13	0.001		 %read{36,213} %write{2147483647,-1}
temp	float	$tmp18	 %read{37,37} %write{36,36}
temp	float	$tmp19	 %read{79,79} %write{77,77}
const	string	$const14	"sky_radiance_internal"		 %read{38,122} %write{2147483647,-1}
const	int	$const15	4		 %read{41,275} %write{2147483647,-1}
temp	float	$tmp20	 %read{42,42} %write{41,41}
temp	float	$tmp21	 %read{43,43} %write{42,42}
temp	float	$tmp22	 %read{55,55} %write{45,45}
temp	float	$tmp23	 %read{55,55} %write{54,54}
const	int	$const16	8		 %read{46,134} %write{2147483647,-1}
temp	float	$tmp24	 %read{48,48} %write{46,46}
temp	float	$tmp25	 %read{48,48} %write{47,47}
temp	float	$tmp26	 %read{49,49} %write{48,48}
temp	float	$tmp27	 %read{53,53} %write{49,49}
const	float	$const17	2		 %read{51,135} %write{2147483647,-1}
temp	float	$tmp28	 %read{51,51} %write{50,50}
temp	float	$tmp29	 %read{52,52} %write{51,51}
temp	float	$tmp30	 %read{53,53} %write{52,52}
temp	float	$tmp31	 %read{54,54} %write{53,53}
const	float	$const18	1.5		 %read{54,138} %write{2147483647,-1}
temp	float	$tmp32	 %read{62,62} %write{57,57}
temp	float	$tmp33	 %read{62,62} %write{61,61}
temp	float	$tmp34	 %read{60,60} %write{58,58}
const	float	$const19	0.0099999998		 %read{59,143} %write{2147483647,-1}
temp	float	$tmp35	 %read{60,60} %write{59,59}
temp	float	$tmp36	 %read{61,61} %write{60,60}
temp	float	$tmp37	 %read{63,63} %write{62,62}
temp	float	$tmp38	 %read{77,77} %write{63,63}
temp	float	$tmp39	 %read{67,67} %write{64,64}
const	int	$const20	3		 %read{65,270} %write{2147483647,-1}
temp	float	$tmp40	 %read{66,66} %write{65,65}
temp	float	$tmp41	 %read{67,67} %write{66,66}
temp	float	$tmp42	 %read{70,70} %write{67,67}
const	int	$const21	5		 %read{68,152} %write{2147483647,-1}
temp	float	$tmp43	 %read{69,69} %write{68,68}
temp	float	$tmp44	 %read{70,70} %write{69,69}
temp	float	$tmp45	 %read{73,73} %write{70,70}
const	int	$const22	6		 %read{71,155} %write{2147483647,-1}
temp	float	$tmp46	 %read{72,72} %write{71,71}
temp	float	$tmp47	 %read{73,73} %write{72,72}
temp	float	$tmp48	 %read{76,76} %write{73,73}
const	int	$const23	7		 %read{74,158} %write{2147483647,-1}
temp	float	$tmp49	 %read{75,75} %write{74,74}
temp	float	$tmp50	 %read{76,76} %write{75,75}
temp	float	$tmp51	 %read{77,77} %write{76,76}
temp	float	$tmp52	 %read{79,79} %write{78,78}
temp	float	$tmp53	 %read{121,121} %write{119,119}
temp	float	$tmp54	 %read{84,84} %write{83,83}
temp	float	$tmp55	 %read{85,85} %write{84,84}
temp	float	$tmp56	 %read{97,97} %write{87,87}
temp	float	$tmp57	 %read{97,97} %write{96,96}
temp	float	$tmp58	 %read{90,90} %write{88,88}
temp	float	$tmp59	 %read{90,90} %write{89,89}
temp	float	$tmp60	 %read{91,91} %write{90,90}
temp	float	$tmp61	 %read{95,95} %write{91,91}
temp	float	$tmp62	 %read{93,93} %write{92,92}
temp	float	$tmp63	 %read{94,94} %write{93,93}
temp	float	$tmp64	 %read{95,95} %write{94,94}
temp	float	$tmp65	 %read{96,96} %write{95,95}
temp	float	$tmp66	 %read{104,104} %write{99,99}
temp	float	$tmp67	 %read{104,104} %write{103,103}
temp	float	$tmp68	 %read{102,102} %write{100,100}
temp	float	$tmp69	 %read{102,102} %write{101,101}
temp	float	$tmp70	 %read{103,103} %write{102,102}
temp	float	$tmp71	 %read{105,105} %write{104,104}
temp	float	$tmp72	 %read{119,119} %write{105,105}
temp	float	$tmp73	 %read{109,109} %write{106,106}
temp	float	$tmp74	 %read{108,108} %write{107,107}
temp	float	$tmp75	 %read{109,109} %write{108,108}
temp	float	$tmp76	 %read{112,112} %write{109,109}
temp	float	$tmp77	 %read{111,111} %write{110,110}
temp	float	$tmp78	 %read{112,112} %write{111,111}
temp	float	$tmp79	 %read{115,115} %write{112,112}
temp	float	$tmp80	 %read{114,114} %write{113,113}
temp	float	$tmp81	 %read{115,115} %write{114,114}
temp	float	$tmp82	 %read{118,118} %write{115,115}
temp	float	$tmp83	 %read{117,117} %write{116,116}
temp	float	$tmp84	 %read{118,118} %write{117,117}
temp	float	$tmp85	 %read{119,119} %write{118,118}
temp	float	$tmp86	 %read{121,121} %write{120,120}
temp	float	$tmp87	 %read{163,163} %write{161,161}
temp	float	$tmp88	 %read{126,126} %write{125,125}
temp	float	$tmp89	 %read{127,127} %write{126,126}
temp	float	$tmp90	 %read{139,139} %write{129,129}
temp	float	$tmp91	 %read{139,139} %write{138,138}
temp	float	$tmp92	 %read{132,132} %write{130,130}
temp	float	$tmp93	 %read{132,132} %write{131,131}
temp	float	$tmp94	 %read{133,133} %write{132,132}
temp	float	$tmp95	 %read{137,137} %write{133,133}
temp	float	$tmp96	 %read{135,135} %write{134,134}
temp	float	$tmp97	 %read{136,136} %write{135,135}
temp	float	$tmp98	 %read{137,137} %write{136,136}
temp	float	$tmp99	 %read{138,138} %write{137,137}
temp	float	$tmp100	 %read{146,146} %write{141,141}
temp	float	$tmp101	 %read{146,146} %write{145,145}
temp	float	$tmp102	 %read{144,144} %write{142,142}
temp	float	$tmp103	 %read{144,144} %write{143,143}
temp	float	$tmp104	 %read{145,145} %write{144,144}
temp	float	$tmp105	 %read{147,147} %write{146,146}
temp	float	$tmp106	 %read{161,161} %write{147,147}
temp	float	$tmp107	 %read{151,151} %write{148,148}
temp	float	$tmp108	 %read{150,150} %write{149,149}
temp	float	$tmp109	 %read{151,151} %write{150,150}
temp	float	$tmp110	 %read{154,154} %write{151,151}
temp	float	$tmp111	 %read{153,153} %write{152,152}
temp	float	$tmp112	 %read{154,154} %write{153,153}
temp	float	$tmp113	 %read{157,157} %write{154,154}
temp	float	$tmp114	 %read{156,156} %write{155,155}
temp	float	$tmp115	 %read{157,157} %write{156,156}
temp	float	$tmp116	 %read{160,160} %write{157,157}
temp	float	$tmp117	 %read{159,159} %write{158,158}
temp	float	$tmp118	 %read{160,160} %write{159,159}
temp	float	$tmp119	 %read{161,161} %write{160,160}
temp	float	$tmp120	 %read{163,163} %write{162,162}
temp	color	$tmp121	 %read{182,182} %write{180,180}
const	string	$const24	"xyz_to_rgb"		 %read{164,303} %write{2147483647,-1}
const	float	$const25	3.240479		 %read{165,304} %write{2147483647,-1}
temp	float	$tmp122	 %read{167,167} %write{165,165}
const	float	$const26	-1.53715		 %read{166,305} %write{2147483647,-1}
temp	float	$tmp123	 %read{167,167} %write{166,166}
temp	float	$tmp124	 %read{169,169} %write{167,167}
const	float	$const27	-0.49853501		 %read{168,307} %write{2147483647,-1}
temp	float	$tmp125	 %read{169,169} %write{168,168}
temp	float	$tmp126	 %read{180,180} %write{169,169}
const	float	$const28	-0.96925598		 %read{170,309} %write{2147483647,-1}
temp	float	$tmp127	 %read{172,172} %write{170,170}
const	float	$const29	1.875991		 %read{171,310} %write{2147483647,-1}
temp	float	$tmp128	 %read{172,172} %write{171,171}
temp	float	$tmp129	 %read{174,174} %write{172,172}
const	float	$const30	0.041556001		 %read{173,312} %write{2147483647,-1}
temp	float	$tmp130	 %read{174,174} %write{173,173}
temp	float	$tmp131	 %read{180,180} %write{174,174}
const	float	$const31	0.055647999		 %read{175,314} %write{2147483647,-1}
temp	float	$tmp132	 %read{177,177} %write{175,175}
const	float	$const32	-0.204043		 %read{176,315} %write{2147483647,-1}
temp	float	$tmp133	 %read{177,177} %write{176,176}
temp	float	$tmp134	 %read{179,179} %write{177,177}
const	float	$const33	1.0573111		 %read{178,317} %write{2147483647,-1}
temp	float	$tmp135	 %read{179,179} %write{178,178}
temp	float	$tmp136	 %read{180,180} %write{179,179}
const	float	$const34	6.2831855		 %read{181,181} %write{2147483647,-1}
temp	float	$tmp137	 %read{182,182} %write{181,181}
const	float	$const36	683		 %read{181,181} %write{2147483647,-1}
const	string	$const37	"sky_radiance_old"		 %read{183,183} %write{2147483647,-1}
temp	float	$tmp138	 %read{190,190} %write{186,186}
temp	float	$tmp139	 %read{186,186} %write{185,185}
temp	float	$tmp140	 %read{190,190} %write{189,189}
temp	float	$tmp141	 %read{189,189} %write{187,187}
temp	float	$tmp142	 %read{189,189} %write{188,188}
temp	float	$tmp143	 %read{196,196} %write{194,194}
temp	float	$tmp144	 %read{196,196} %write{195,195}
temp	float	$tmp145	 %read{199,199} %write{196,196}
temp	float	$tmp146	 %read{199,199} %write{198,198}
temp	float	$tmp147	 %read{198,198} %write{197,197}
temp	float	$tmp148	 %read{203,203} %write{199,199}
temp	float	$tmp149	 %read{202,202} %write{200,200}
temp	float	$tmp150	 %read{202,202} %write{201,201}
temp	float	$tmp151	 %read{203,203} %write{202,202}
temp	int	$tmp152	 %read{205,205} %write{204,204}
temp	int	$tmp153	 %read{209,209} %write{208,208}
temp	float	$tmp154	 %read{214,214} %write{213,213}
temp	float	$tmp155	 %read{236,236} %write{215,215}
temp	float	$tmp156	 %read{236,236} %write{235,235}
const	string	$const38	"sky_perez_function"		 %read{216,260} %write{2147483647,-1}
temp	float	$tmp157	 %read{223,223} %write{219,219}
temp	float	$tmp158	 %read{223,223} %write{222,222}
temp	float	$tmp159	 %read{221,221} %write{220,220}
temp	float	$tmp160	 %read{222,222} %write{221,221}
temp	float	$tmp161	 %read{224,224} %write{223,223}
temp	float	$tmp162	 %read{235,235} %write{224,224}
temp	float	$tmp163	 %read{229,229} %write{225,225}
temp	float	$tmp164	 %read{229,229} %write{228,228}
temp	float	$tmp165	 %read{227,227} %write{226,226}
temp	float	$tmp166	 %read{228,228} %write{227,227}
temp	float	$tmp167	 %read{230,230} %write{229,229}
temp	float	$tmp168	 %read{234,234} %write{230,230}
temp	float	$tmp169	 %read{232,232} %write{231,231}
temp	float	$tmp170	 %read{233,233} %write{232,232}
temp	float	$tmp171	 %read{234,234} %write{233,233}
temp	float	$tmp172	 %read{235,235} %write{234,234}
temp	float	$tmp173	 %read{258,258} %write{237,237}
temp	float	$tmp174	 %read{258,258} %write{257,257}
temp	float	$tmp175	 %read{245,245} %write{241,241}
temp	float	$tmp176	 %read{245,245} %write{244,244}
temp	float	$tmp177	 %read{243,243} %write{242,242}
temp	float	$tmp178	 %read{244,244} %write{243,243}
temp	float	$tmp179	 %read{246,246} %write{245,245}
temp	float	$tmp180	 %read{257,257} %write{246,246}
temp	float	$tmp181	 %read{251,251} %write{247,247}
temp	float	$tmp182	 %read{251,251} %write{250,250}
temp	float	$tmp183	 %read{249,249} %write{248,248}
temp	float	$tmp184	 %read{250,250} %write{249,249}
temp	float	$tmp185	 %read{252,252} %write{251,251}
temp	float	$tmp186	 %read{256,256} %write{252,252}
temp	float	$tmp187	 %read{254,254} %write{253,253}
temp	float	$tmp188	 %read{255,255} %write{254,254}
temp	float	$tmp189	 %read{256,256} %write{255,255}
temp	float	$tmp190	 %read{257,257} %write{256,256}
temp	float	$tmp191	 %read{280,280} %write{259,259}
temp	float	$tmp192	 %read{280,280} %write{279,279}
temp	float	$tmp193	 %read{267,267} %write{263,263}
temp	float	$tmp194	 %read{267,267} %write{266,266}
temp	float	$tmp195	 %read{265,265} %write{264,264}
temp	float	$tmp196	 %read{266,266} %write{265,265}
temp	float	$tmp197	 %read{268,268} %write{267,267}
temp	float	$tmp198	 %read{279,279} %write{268,268}
temp	float	$tmp199	 %read{273,273} %write{269,269}
temp	float	$tmp200	 %read{273,273} %write{272,272}
temp	float	$tmp201	 %read{271,271} %write{270,270}
temp	float	$tmp202	 %read{272,272} %write{271,271}
temp	float	$tmp203	 %read{274,274} %write{273,273}
temp	float	$tmp204	 %read{278,278} %write{274,274}
temp	float	$tmp205	 %read{276,276} %write{275,275}
temp	float	$tmp206	 %read{277,277} %write{276,276}
temp	float	$tmp207	 %read{278,278} %write{277,277}
temp	float	$tmp208	 %read{279,279} %write{278,278}
const	string	$const39	"xyY_to_xyz"		 %read{281,281} %write{2147483647,-1}
temp	int	$tmp209	 %read{283,283} %write{282,282}
temp	float	$tmp210	 %read{285,285} %write{284,284}
temp	int	$tmp211	 %read{288,288} %write{287,287}
temp	int	$tmp212	 %read{289,293} %write{288,292}
temp	int	$tmp213	 %read{291,291} %write{290,290}
temp	int	$tmp214	 %read{292,292} %write{291,291}
temp	float	$tmp215	 %read{295,295} %write{294,294}
temp	float	$tmp216	 %read{296,296} %write{295,295}
temp	float	$tmp217	 %read{297,297} %write{296,296}
temp	float	$tmp218	 %read{304,314} %write{300,300}
temp	float	$tmp219	 %read{305,315} %write{301,301}
temp	float	$tmp220	 %read{307,317} %write{302,302}
temp	float	$tmp221	 %read{306,306} %write{304,304}
temp	float	$tmp222	 %read{306,306} %write{305,305}
temp	float	$tmp223	 %read{308,308} %write{306,306}
temp	float	$tmp224	 %read{308,308} %write{307,307}
temp	float	$tmp225	 %read{319,319} %write{308,308}
temp	float	$tmp226	 %read{311,311} %write{309,309}
temp	float	$tmp227	 %read{311,311} %write{310,310}
temp	float	$tmp228	 %read{313,313} %write{311,311}
temp	float	$tmp229	 %read{313,313} %write{312,312}
temp	float	$tmp230	 %read{319,319} %write{313,313}
temp	float	$tmp231	 %read{316,316} %write{314,314}
temp	float	$tmp232	 %read{316,316} %write{315,315}
temp	float	$tmp233	 %read{318,318} %write{316,316}
temp	float	$tmp234	 %read{318,318} %write{317,317}
temp	float	$tmp235	 %read{319,319} %write{318,318}
code Vector
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:114
# 	string sky_model = "Hosek / Wilkie",
	assign		Vector P 	%filename{"D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl"} %line{114} %argrw{"wr"}
code ___main___
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:124
# 
	assign		p Vector 	%filename{"D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl"} %line{124} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:126
# 		p = transform(mapping, p);
	if		use_mapping 4 4 	%line{126} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:127
# 	
	transformv	p mapping p 	%line{127} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:129
# 		Color = sky_radiance_new(p, phi, theta, radiance, config_x, config_y, config_z);
	eq		$tmp1 sky_model $const1 	%line{129} %argrw{"wrr"}
	if		$tmp1 183 320 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:130
# 	else
	functioncall	$const2 183 	%line{130} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:92
# 	float theta = spherical[0];
	functioncall	$const3 14 	%line{92} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:35
# }
	compref		$tmp3 p $const4 	%line{35} %argrw{"wrr"}
	acos		$tmp2 $tmp3 	%argrw{"wr"}
	compref		$tmp5 p $const5 	%argrw{"wrr"}
	compref		$tmp6 p $const6 	%argrw{"wrr"}
	atan2		$tmp4 $tmp5 $tmp6 	%argrw{"wrr"}
	vector		___330_spherical $tmp2 $tmp4 $const7 	%argrw{"wrrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:93
# 	float phi = spherical[1];
	compref		___330_theta ___330_spherical $const5 	%line{93} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:94
# 
	compref		___330_phi ___330_spherical $const6 	%line{94} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:97
# 
	functioncall	$const8 36 	%line{97} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:23
# 
	sin		$tmp7 ___330_theta 	%line{23} %argrw{"wr"}
	sin		$tmp8 theta 	%argrw{"wr"}
	mul		$tmp9 $tmp7 $tmp8 	%argrw{"wrr"}
	sub		$tmp11 phi ___330_phi 	%argrw{"wrr"}
	cos		$tmp10 $tmp11 	%argrw{"wr"}
	mul		$tmp12 $tmp9 $tmp10 	%argrw{"wrr"}
	cos		$tmp13 ___330_theta 	%argrw{"wr"}
	cos		$tmp14 theta 	%argrw{"wr"}
	mul		$tmp15 $tmp13 $tmp14 	%argrw{"wrr"}
	add		___325_cospsi $tmp12 $tmp15 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:25
# 		return 0.0;
	gt		$tmp16 ___325_cospsi $const9 	%line{25} %argrw{"wrr"}
	if		$tmp16 31 31 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:26
# 	if (cospsi < -1.0)
	assign		___330_gamma $const7 	%line{26} %argrw{"wr"}
	return
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:27
# 		return M_PI;
	lt		$tmp17 ___325_cospsi $const10 	%line{27} %argrw{"wrr"}
	if		$tmp17 35 35 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:28
# 
	assign		___330_gamma $const11 	%line{28} %argrw{"wr"}
	return
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:30
# }
	acos		___330_gamma ___325_cospsi 	%line{30} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:100
# 
	sub		$tmp18 $const12 $const13 	%line{100} %argrw{"wrr"}
	min		___330_theta ___330_theta $tmp18 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:103
# 	float y = sky_radiance_internal(config_y, theta, gamma) * radiance[1];
	functioncall	$const14 78 	%line{103} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:75
# 	float cgamma = cos(gamma);
	cos		___329_ctheta ___330_theta 	%line{75} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:76
# 	
	cos		___329_cgamma ___330_gamma 	%line{76} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:78
# 	float rayM = cgamma * cgamma;
	aref		$tmp20 config_x $const15 	%line{78} %argrw{"wrr"}
	mul		$tmp21 $tmp20 ___330_gamma 	%argrw{"wrr"}
	exp		___329_expM $tmp21 	%argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:79
# 	float mieM = (1.0 + rayM) / pow((1.0 + config[8] * config[8] - 2.0 * config[8] * cgamma), 1.5);
	mul		___329_rayM ___329_cgamma ___329_cgamma 	%line{79} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:80
# 	float zenith = sqrt(ctheta);
	add		$tmp22 $const9 ___329_rayM 	%line{80} %argrw{"wrr"}
	aref		$tmp24 config_x $const16 	%argrw{"wrr"}
	aref		$tmp25 config_x $const16 	%argrw{"wrr"}
	mul		$tmp26 $tmp24 $tmp25 	%argrw{"wrr"}
	add		$tmp27 $const9 $tmp26 	%argrw{"wrr"}
	aref		$tmp28 config_x $const16 	%argrw{"wrr"}
	mul		$tmp29 $const17 $tmp28 	%argrw{"wrr"}
	mul		$tmp30 $tmp29 ___329_cgamma 	%argrw{"wrr"}
	sub		$tmp31 $tmp27 $tmp30 	%argrw{"wrr"}
	pow		$tmp23 $tmp31 $const18 	%argrw{"wrr"}
	div		___329_mieM $tmp22 $tmp23 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:81
# 
	sqrt		___329_zenith ___329_ctheta 	%line{81} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:83
# 	        (config[2] + config[3] * expM + config[5] * rayM + config[6] * mieM + config[7] * zenith);
	aref		$tmp32 config_x $const5 	%line{83} %argrw{"wrr"}
	aref		$tmp34 config_x $const6 	%argrw{"wrr"}
	add		$tmp35 ___329_ctheta $const19 	%argrw{"wrr"}
	div		$tmp36 $tmp34 $tmp35 	%argrw{"wrr"}
	exp		$tmp33 $tmp36 	%argrw{"wr"}
	mul		$tmp37 $tmp32 $tmp33 	%argrw{"wrr"}
	add		$tmp38 $const9 $tmp37 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:84
# }
	aref		$tmp39 config_x $const4 	%line{84} %argrw{"wrr"}
	aref		$tmp40 config_x $const20 	%argrw{"wrr"}
	mul		$tmp41 $tmp40 ___329_expM 	%argrw{"wrr"}
	add		$tmp42 $tmp39 $tmp41 	%argrw{"wrr"}
	aref		$tmp43 config_x $const21 	%argrw{"wrr"}
	mul		$tmp44 $tmp43 ___329_rayM 	%argrw{"wrr"}
	add		$tmp45 $tmp42 $tmp44 	%argrw{"wrr"}
	aref		$tmp46 config_x $const22 	%argrw{"wrr"}
	mul		$tmp47 $tmp46 ___329_mieM 	%argrw{"wrr"}
	add		$tmp48 $tmp45 $tmp47 	%argrw{"wrr"}
	aref		$tmp49 config_x $const23 	%argrw{"wrr"}
	mul		$tmp50 $tmp49 ___329_zenith 	%argrw{"wrr"}
	add		$tmp51 $tmp48 $tmp50 	%argrw{"wrr"}
	mul		$tmp19 $tmp38 $tmp51 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:103
# 	float y = sky_radiance_internal(config_y, theta, gamma) * radiance[1];
	compref		$tmp52 radiance $const5 	%line{103} %argrw{"wrr"}
	mul		___330_x $tmp19 $tmp52 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:104
# 	float z = sky_radiance_internal(config_z, theta, gamma) * radiance[2];
	functioncall	$const14 120 	%line{104} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:75
# 	float cgamma = cos(gamma);
	cos		___329_ctheta ___330_theta 	%line{75} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:76
# 	
	cos		___329_cgamma ___330_gamma 	%line{76} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:78
# 	float rayM = cgamma * cgamma;
	aref		$tmp54 config_y $const15 	%line{78} %argrw{"wrr"}
	mul		$tmp55 $tmp54 ___330_gamma 	%argrw{"wrr"}
	exp		___329_expM $tmp55 	%argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:79
# 	float mieM = (1.0 + rayM) / pow((1.0 + config[8] * config[8] - 2.0 * config[8] * cgamma), 1.5);
	mul		___329_rayM ___329_cgamma ___329_cgamma 	%line{79} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:80
# 	float zenith = sqrt(ctheta);
	add		$tmp56 $const9 ___329_rayM 	%line{80} %argrw{"wrr"}
	aref		$tmp58 config_y $const16 	%argrw{"wrr"}
	aref		$tmp59 config_y $const16 	%argrw{"wrr"}
	mul		$tmp60 $tmp58 $tmp59 	%argrw{"wrr"}
	add		$tmp61 $const9 $tmp60 	%argrw{"wrr"}
	aref		$tmp62 config_y $const16 	%argrw{"wrr"}
	mul		$tmp63 $const17 $tmp62 	%argrw{"wrr"}
	mul		$tmp64 $tmp63 ___329_cgamma 	%argrw{"wrr"}
	sub		$tmp65 $tmp61 $tmp64 	%argrw{"wrr"}
	pow		$tmp57 $tmp65 $const18 	%argrw{"wrr"}
	div		___329_mieM $tmp56 $tmp57 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:81
# 
	sqrt		___329_zenith ___329_ctheta 	%line{81} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:83
# 	        (config[2] + config[3] * expM + config[5] * rayM + config[6] * mieM + config[7] * zenith);
	aref		$tmp66 config_y $const5 	%line{83} %argrw{"wrr"}
	aref		$tmp68 config_y $const6 	%argrw{"wrr"}
	add		$tmp69 ___329_ctheta $const19 	%argrw{"wrr"}
	div		$tmp70 $tmp68 $tmp69 	%argrw{"wrr"}
	exp		$tmp67 $tmp70 	%argrw{"wr"}
	mul		$tmp71 $tmp66 $tmp67 	%argrw{"wrr"}
	add		$tmp72 $const9 $tmp71 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:84
# }
	aref		$tmp73 config_y $const4 	%line{84} %argrw{"wrr"}
	aref		$tmp74 config_y $const20 	%argrw{"wrr"}
	mul		$tmp75 $tmp74 ___329_expM 	%argrw{"wrr"}
	add		$tmp76 $tmp73 $tmp75 	%argrw{"wrr"}
	aref		$tmp77 config_y $const21 	%argrw{"wrr"}
	mul		$tmp78 $tmp77 ___329_rayM 	%argrw{"wrr"}
	add		$tmp79 $tmp76 $tmp78 	%argrw{"wrr"}
	aref		$tmp80 config_y $const22 	%argrw{"wrr"}
	mul		$tmp81 $tmp80 ___329_mieM 	%argrw{"wrr"}
	add		$tmp82 $tmp79 $tmp81 	%argrw{"wrr"}
	aref		$tmp83 config_y $const23 	%argrw{"wrr"}
	mul		$tmp84 $tmp83 ___329_zenith 	%argrw{"wrr"}
	add		$tmp85 $tmp82 $tmp84 	%argrw{"wrr"}
	mul		$tmp53 $tmp72 $tmp85 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:104
# 	float z = sky_radiance_internal(config_z, theta, gamma) * radiance[2];
	compref		$tmp86 radiance $const6 	%line{104} %argrw{"wrr"}
	mul		___330_y $tmp53 $tmp86 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:105
# 
	functioncall	$const14 162 	%line{105} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:75
# 	float cgamma = cos(gamma);
	cos		___329_ctheta ___330_theta 	%line{75} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:76
# 	
	cos		___329_cgamma ___330_gamma 	%line{76} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:78
# 	float rayM = cgamma * cgamma;
	aref		$tmp88 config_z $const15 	%line{78} %argrw{"wrr"}
	mul		$tmp89 $tmp88 ___330_gamma 	%argrw{"wrr"}
	exp		___329_expM $tmp89 	%argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:79
# 	float mieM = (1.0 + rayM) / pow((1.0 + config[8] * config[8] - 2.0 * config[8] * cgamma), 1.5);
	mul		___329_rayM ___329_cgamma ___329_cgamma 	%line{79} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:80
# 	float zenith = sqrt(ctheta);
	add		$tmp90 $const9 ___329_rayM 	%line{80} %argrw{"wrr"}
	aref		$tmp92 config_z $const16 	%argrw{"wrr"}
	aref		$tmp93 config_z $const16 	%argrw{"wrr"}
	mul		$tmp94 $tmp92 $tmp93 	%argrw{"wrr"}
	add		$tmp95 $const9 $tmp94 	%argrw{"wrr"}
	aref		$tmp96 config_z $const16 	%argrw{"wrr"}
	mul		$tmp97 $const17 $tmp96 	%argrw{"wrr"}
	mul		$tmp98 $tmp97 ___329_cgamma 	%argrw{"wrr"}
	sub		$tmp99 $tmp95 $tmp98 	%argrw{"wrr"}
	pow		$tmp91 $tmp99 $const18 	%argrw{"wrr"}
	div		___329_mieM $tmp90 $tmp91 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:81
# 
	sqrt		___329_zenith ___329_ctheta 	%line{81} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:83
# 	        (config[2] + config[3] * expM + config[5] * rayM + config[6] * mieM + config[7] * zenith);
	aref		$tmp100 config_z $const5 	%line{83} %argrw{"wrr"}
	aref		$tmp102 config_z $const6 	%argrw{"wrr"}
	add		$tmp103 ___329_ctheta $const19 	%argrw{"wrr"}
	div		$tmp104 $tmp102 $tmp103 	%argrw{"wrr"}
	exp		$tmp101 $tmp104 	%argrw{"wr"}
	mul		$tmp105 $tmp100 $tmp101 	%argrw{"wrr"}
	add		$tmp106 $const9 $tmp105 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:84
# }
	aref		$tmp107 config_z $const4 	%line{84} %argrw{"wrr"}
	aref		$tmp108 config_z $const20 	%argrw{"wrr"}
	mul		$tmp109 $tmp108 ___329_expM 	%argrw{"wrr"}
	add		$tmp110 $tmp107 $tmp109 	%argrw{"wrr"}
	aref		$tmp111 config_z $const21 	%argrw{"wrr"}
	mul		$tmp112 $tmp111 ___329_rayM 	%argrw{"wrr"}
	add		$tmp113 $tmp110 $tmp112 	%argrw{"wrr"}
	aref		$tmp114 config_z $const22 	%argrw{"wrr"}
	mul		$tmp115 $tmp114 ___329_mieM 	%argrw{"wrr"}
	add		$tmp116 $tmp113 $tmp115 	%argrw{"wrr"}
	aref		$tmp117 config_z $const23 	%argrw{"wrr"}
	mul		$tmp118 $tmp117 ___329_zenith 	%argrw{"wrr"}
	add		$tmp119 $tmp116 $tmp118 	%argrw{"wrr"}
	mul		$tmp87 $tmp106 $tmp119 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:105
# 
	compref		$tmp120 radiance $const4 	%line{105} %argrw{"wrr"}
	mul		___330_z $tmp87 $tmp120 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:108
# }
	functioncall	$const24 181 	%line{108} %argrw{"r"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:74
# 	return color( 3.240479 * x + -1.537150 * y + -0.498535 * z,
	mul		$tmp122 $const25 ___330_x 	%filename{"D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h"} %line{74} %argrw{"wrr"}
	mul		$tmp123 $const26 ___330_y 	%argrw{"wrr"}
	add		$tmp124 $tmp122 $tmp123 	%argrw{"wrr"}
	mul		$tmp125 $const27 ___330_z 	%argrw{"wrr"}
	add		$tmp126 $tmp124 $tmp125 	%argrw{"wrr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:75
# 	             -0.969256 * x +  1.875991 * y +  0.041556 * z,
	mul		$tmp127 $const28 ___330_x 	%line{75} %argrw{"wrr"}
	mul		$tmp128 $const29 ___330_y 	%argrw{"wrr"}
	add		$tmp129 $tmp127 $tmp128 	%argrw{"wrr"}
	mul		$tmp130 $const30 ___330_z 	%argrw{"wrr"}
	add		$tmp131 $tmp129 $tmp130 	%argrw{"wrr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:76
# 	              0.055648 * x + -0.204043 * y +  1.057311 * z);
	mul		$tmp132 $const31 ___330_x 	%line{76} %argrw{"wrr"}
	mul		$tmp133 $const32 ___330_y 	%argrw{"wrr"}
	add		$tmp134 $tmp132 $tmp133 	%argrw{"wrr"}
	mul		$tmp135 $const33 ___330_z 	%argrw{"wrr"}
	add		$tmp136 $tmp134 $tmp135 	%argrw{"wrr"}
	color		$tmp121 $tmp126 $tmp131 $tmp136 	%argrw{"wrrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:108
# vector sky_spherical_coordinates(vector dir)
	div		$tmp137 $const34 $const36 	%filename{"D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl"} %line{108} %argrw{"wrr"}
	mul		Color $tmp121 $tmp137 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:132
# 	float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
	functioncall	$const37 320 	%line{132} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:52
# 	float theta = spherical[0];
	functioncall	$const3 191 	%line{52} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:35
# }
	compref		$tmp139 p $const4 	%line{35} %argrw{"wrr"}
	acos		$tmp138 $tmp139 	%argrw{"wr"}
	compref		$tmp141 p $const5 	%argrw{"wrr"}
	compref		$tmp142 p $const6 	%argrw{"wrr"}
	atan2		$tmp140 $tmp141 $tmp142 	%argrw{"wrr"}
	vector		___328_spherical $tmp138 $tmp140 $const7 	%argrw{"wrrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:53
# 	float phi = spherical[1];
	compref		___328_theta ___328_spherical $const5 	%line{53} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:54
# 
	compref		___328_phi ___328_spherical $const6 	%line{54} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:57
# 
	functioncall	$const8 213 	%line{57} %argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:23
# 
	sin		$tmp143 ___328_theta 	%line{23} %argrw{"wr"}
	sin		$tmp144 theta 	%argrw{"wr"}
	mul		$tmp145 $tmp143 $tmp144 	%argrw{"wrr"}
	sub		$tmp147 phi ___328_phi 	%argrw{"wrr"}
	cos		$tmp146 $tmp147 	%argrw{"wr"}
	mul		$tmp148 $tmp145 $tmp146 	%argrw{"wrr"}
	cos		$tmp149 ___328_theta 	%argrw{"wr"}
	cos		$tmp150 theta 	%argrw{"wr"}
	mul		$tmp151 $tmp149 $tmp150 	%argrw{"wrr"}
	add		___325_cospsi $tmp148 $tmp151 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:25
# 		return 0.0;
	gt		$tmp152 ___325_cospsi $const9 	%line{25} %argrw{"wrr"}
	if		$tmp152 208 208 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:26
# 	if (cospsi < -1.0)
	assign		___328_gamma $const7 	%line{26} %argrw{"wr"}
	return
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:27
# 		return M_PI;
	lt		$tmp153 ___325_cospsi $const10 	%line{27} %argrw{"wrr"}
	if		$tmp153 212 212 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:28
# 
	assign		___328_gamma $const11 	%line{28} %argrw{"wr"}
	return
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:30
# }
	acos		___328_gamma ___325_cospsi 	%line{30} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:60
# 
	sub		$tmp154 $const12 $const13 	%line{60} %argrw{"wrr"}
	min		___328_theta ___328_theta $tmp154 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:63
# 	float y = radiance[2] * sky_perez_function(config_z, theta, gamma);
	compref		$tmp155 radiance $const6 	%line{63} %argrw{"wrr"}
	functioncall	$const38 236 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:41
# 	float cgamma = cos(gamma);
	cos		___327_ctheta ___328_theta 	%line{41} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:42
# 
	cos		___327_cgamma ___328_gamma 	%line{42} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:44
# }
	aref		$tmp157 config_y $const5 	%line{44} %argrw{"wrr"}
	aref		$tmp159 config_y $const6 	%argrw{"wrr"}
	div		$tmp160 $tmp159 ___327_ctheta 	%argrw{"wrr"}
	exp		$tmp158 $tmp160 	%argrw{"wr"}
	mul		$tmp161 $tmp157 $tmp158 	%argrw{"wrr"}
	add		$tmp162 $const9 $tmp161 	%argrw{"wrr"}
	aref		$tmp163 config_y $const4 	%argrw{"wrr"}
	aref		$tmp165 config_y $const20 	%argrw{"wrr"}
	mul		$tmp166 $tmp165 ___328_gamma 	%argrw{"wrr"}
	exp		$tmp164 $tmp166 	%argrw{"wr"}
	mul		$tmp167 $tmp163 $tmp164 	%argrw{"wrr"}
	add		$tmp168 $const9 $tmp167 	%argrw{"wrr"}
	aref		$tmp169 config_y $const15 	%argrw{"wrr"}
	mul		$tmp170 $tmp169 ___327_cgamma 	%argrw{"wrr"}
	mul		$tmp171 $tmp170 ___327_cgamma 	%argrw{"wrr"}
	add		$tmp172 $tmp168 $tmp171 	%argrw{"wrr"}
	mul		$tmp156 $tmp162 $tmp172 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:63
# 	float y = radiance[2] * sky_perez_function(config_z, theta, gamma);
	mul		___328_x $tmp155 $tmp156 	%line{63} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:64
# 	float Y = radiance[0] * sky_perez_function(config_x, theta, gamma);
	compref		$tmp173 radiance $const4 	%line{64} %argrw{"wrr"}
	functioncall	$const38 258 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:41
# 	float cgamma = cos(gamma);
	cos		___327_ctheta ___328_theta 	%line{41} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:42
# 
	cos		___327_cgamma ___328_gamma 	%line{42} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:44
# }
	aref		$tmp175 config_z $const5 	%line{44} %argrw{"wrr"}
	aref		$tmp177 config_z $const6 	%argrw{"wrr"}
	div		$tmp178 $tmp177 ___327_ctheta 	%argrw{"wrr"}
	exp		$tmp176 $tmp178 	%argrw{"wr"}
	mul		$tmp179 $tmp175 $tmp176 	%argrw{"wrr"}
	add		$tmp180 $const9 $tmp179 	%argrw{"wrr"}
	aref		$tmp181 config_z $const4 	%argrw{"wrr"}
	aref		$tmp183 config_z $const20 	%argrw{"wrr"}
	mul		$tmp184 $tmp183 ___328_gamma 	%argrw{"wrr"}
	exp		$tmp182 $tmp184 	%argrw{"wr"}
	mul		$tmp185 $tmp181 $tmp182 	%argrw{"wrr"}
	add		$tmp186 $const9 $tmp185 	%argrw{"wrr"}
	aref		$tmp187 config_z $const15 	%argrw{"wrr"}
	mul		$tmp188 $tmp187 ___327_cgamma 	%argrw{"wrr"}
	mul		$tmp189 $tmp188 ___327_cgamma 	%argrw{"wrr"}
	add		$tmp190 $tmp186 $tmp189 	%argrw{"wrr"}
	mul		$tmp174 $tmp180 $tmp190 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:64
# 	float Y = radiance[0] * sky_perez_function(config_x, theta, gamma);
	mul		___328_y $tmp173 $tmp174 	%line{64} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:65
# 
	compref		$tmp191 radiance $const5 	%line{65} %argrw{"wrr"}
	functioncall	$const38 280 	%argrw{"r"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:41
# 	float cgamma = cos(gamma);
	cos		___327_ctheta ___328_theta 	%line{41} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:42
# 
	cos		___327_cgamma ___328_gamma 	%line{42} %argrw{"wr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:44
# }
	aref		$tmp193 config_x $const5 	%line{44} %argrw{"wrr"}
	aref		$tmp195 config_x $const6 	%argrw{"wrr"}
	div		$tmp196 $tmp195 ___327_ctheta 	%argrw{"wrr"}
	exp		$tmp194 $tmp196 	%argrw{"wr"}
	mul		$tmp197 $tmp193 $tmp194 	%argrw{"wrr"}
	add		$tmp198 $const9 $tmp197 	%argrw{"wrr"}
	aref		$tmp199 config_x $const4 	%argrw{"wrr"}
	aref		$tmp201 config_x $const20 	%argrw{"wrr"}
	mul		$tmp202 $tmp201 ___328_gamma 	%argrw{"wrr"}
	exp		$tmp200 $tmp202 	%argrw{"wr"}
	mul		$tmp203 $tmp199 $tmp200 	%argrw{"wrr"}
	add		$tmp204 $const9 $tmp203 	%argrw{"wrr"}
	aref		$tmp205 config_x $const15 	%argrw{"wrr"}
	mul		$tmp206 $tmp205 ___327_cgamma 	%argrw{"wrr"}
	mul		$tmp207 $tmp206 ___327_cgamma 	%argrw{"wrr"}
	add		$tmp208 $tmp204 $tmp207 	%argrw{"wrr"}
	mul		$tmp192 $tmp198 $tmp208 	%argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:65
# 
	mul		___328_Y $tmp191 $tmp192 	%line{65} %argrw{"wrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:68
# 	return xyz_to_rgb(xyz[0], xyz[1], xyz[2]);
	functioncall	$const39 300 	%line{68} %argrw{"r"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:63
# 	if (y != 0.0) X = (x / y) * Y;
	neq		$tmp209 ___328_y $const7 	%filename{"D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h"} %line{63} %argrw{"wrr"}
	if		$tmp209 286 287 	%argrw{"r"}
	div		$tmp210 ___328_x ___328_y 	%argrw{"wrr"}
	mul		___315_X $tmp210 ___328_Y 	%argrw{"wrr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:64
# 	else X = 0.0;
	assign		___315_X $const7 	%line{64} %argrw{"wr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:66
# 	if (y != 0.0 && Y != 0.0) Z = ((1.0 - x - y) / y) * Y;
	neq		$tmp211 ___328_y $const7 	%line{66} %argrw{"wrr"}
	neq		$tmp212 $tmp211 $const5 	%argrw{"wrr"}
	if		$tmp212 293 293 	%argrw{"r"}
	neq		$tmp213 ___328_Y $const7 	%argrw{"wrr"}
	neq		$tmp214 $tmp213 $const5 	%argrw{"wrr"}
	assign		$tmp212 $tmp214 	%argrw{"wr"}
	if		$tmp212 298 299 	%argrw{"r"}
	sub		$tmp215 $const9 ___328_x 	%argrw{"wrr"}
	sub		$tmp216 $tmp215 ___328_y 	%argrw{"wrr"}
	div		$tmp217 $tmp216 ___328_y 	%argrw{"wrr"}
	mul		___315_Z $tmp217 ___328_Y 	%argrw{"wrr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:67
# 	else Z = 0.0;
	assign		___315_Z $const7 	%line{67} %argrw{"wr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:69
# 	return color(X, Y, Z);
	color		___328_xyz ___315_X ___328_Y ___315_Z 	%line{69} %argrw{"wrrr"}
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl:69
# 	return color(X, Y, Z);
	compref		$tmp218 ___328_xyz $const5 	%filename{"D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_sky_texture.osl"} %argrw{"wrr"}
	compref		$tmp219 ___328_xyz $const6 	%argrw{"wrr"}
	compref		$tmp220 ___328_xyz $const4 	%argrw{"wrr"}
	functioncall	$const24 320 	%argrw{"r"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:74
#  * you may not use this file except in compliance with the License.
	mul		$tmp221 $const25 $tmp218 	%filename{"D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h"} %line{74} %argrw{"wrr"}
	mul		$tmp222 $const26 $tmp219 	%argrw{"wrr"}
	add		$tmp223 $tmp221 $tmp222 	%argrw{"wrr"}
	mul		$tmp224 $const27 $tmp220 	%argrw{"wrr"}
	add		$tmp225 $tmp223 $tmp224 	%argrw{"wrr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:75
#  * You may obtain a copy of the License at
	mul		$tmp226 $const28 $tmp218 	%line{75} %argrw{"wrr"}
	mul		$tmp227 $const29 $tmp219 	%argrw{"wrr"}
	add		$tmp228 $tmp226 $tmp227 	%argrw{"wrr"}
	mul		$tmp229 $const30 $tmp220 	%argrw{"wrr"}
	add		$tmp230 $tmp228 $tmp229 	%argrw{"wrr"}
# D:/blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_color.h:76
#  *
	mul		$tmp231 $const31 $tmp218 	%line{76} %argrw{"wrr"}
	mul		$tmp232 $const32 $tmp219 	%argrw{"wrr"}
	add		$tmp233 $tmp231 $tmp232 	%argrw{"wrr"}
	mul		$tmp234 $const33 $tmp220 	%argrw{"wrr"}
	add		$tmp235 $tmp233 $tmp234 	%argrw{"wrr"}
	color		Color $tmp225 $tmp230 $tmp235 	%argrw{"wrrr"}
	end
