OpenShadingLanguage 1.00
# Compiled by oslc 1.4.0
shader node_absorption_volume
param	color	Color	0.80000001 0.80000001 0.80000001 		 %read{1,1} %write{2147483647,-1}
param	float	Density	1 		 %read{2,2} %write{2147483647,-1}
oparam	closure color	Volume			 %read{2147483647,-1} %write{3,3}
temp	closure color	$tmp1	 %read{3,3} %write{0,0}
const	string	$const1	"absorption"		 %read{0,0} %write{2147483647,-1}
const	color	$const2	1 1 1		 %read{1,1} %write{2147483647,-1}
temp	color	$tmp3	 %read{2,2} %write{1,1}
temp	color	$tmp4	 %read{3,3} %write{2,2}
code ___main___
# D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_absorption_volume.osl:25
# }
	closure		$tmp1 $const1 	%filename{"D:\\blender_dev\\code\\blender\\intern\\cycles\\kernel\\shaders\\node_absorption_volume.osl"} %line{25} %argrw{"wr"}
	sub		$tmp3 $const2 Color 	%argrw{"wrr"}
	mul		$tmp4 $tmp3 Density 	%argrw{"wrr"}
	mul		Volume $tmp1 $tmp4 	%argrw{"wrr"}
	end
