/**
 * $Id: BSE_headerbuttons.h,v 1.5 2002/12/27 13:10:20 mein Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BSE_HEADERBUTTONS_H
#define BSE_HEADERBUTTONS_H

struct uiBlock;
struct ID;

void free_matcopybuf(void);
void clear_matcopybuf(void);
void write_videoscape_fs(void);
void write_vrml_fs(void);
void write_dxf_fs(void);
void do_global_buttons(unsigned short event);
void do_global_buttons2(short event);
int buttons_do_unpack(void);
struct Scene *copy_scene(struct Scene *sce, int level);
void do_info_buttons(unsigned short event);

int start_progress_bar();
void end_progress_bar();
int progress_bar(float done, char *busy_info);

void update_for_newframe(void);

void info_buttons(void);
void do_seq_buttons(short event);
void seq_buttons(void);
void do_view3d_buttons(short event); 
void sound_buttons(void);
void do_action_buttons(unsigned short event);
void do_ipo_buttons(short event);
void do_buts_buttons(short event);
void do_oops_buttons(short event);
void do_sound_buttons(unsigned short event);
void do_layer_buttons(short event);
void do_nla_buttons(unsigned short event);

void nla_buttons(void);
void action_buttons(void);
void buts_buttons(void);
void file_buttons(void);
void image_buttons(void);
void imasel_buttons(void);
void ipo_buttons(void);
void oops_buttons(void);
void text_buttons(void);
void view3d_buttons(void);

void buttons_active_id(struct ID **id, struct ID **idfrom);

void do_headerbuttons(short event);

#endif /*  BSE_HEADERBUTTONS_H */

