/**
 * $Id: editview.c,v 1.5 2003/04/30 13:21:55 ton Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 * cursor/gestures/selecteren
 */

#include <stdlib.h>
#include <stdio.h>
#include <math.h>

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

#ifdef WIN32
#include "BLI_winstuff.h"
#endif

#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"

#include "IMB_imbuf.h"

#include "DNA_armature_types.h"
#include "DNA_meta_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"

#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_armature.h"
#include "BKE_lattice.h"

#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_buttons.h"
#include "BIF_editgroup.h"
#include "BIF_editmesh.h"
#include "BIF_editoops.h"
#include "BIF_editsima.h"
#include "BIF_editview.h"
#include "BIF_glutil.h"
#include "BIF_editarmature.h"

#include "BDR_editobject.h"	/* For headerprint */
#include "BDR_vpaint.h"
#include "BDR_editface.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"

#include "BSE_edit.h"
#include "BSE_view.h"		/* give_cursor() */
#include "BSE_editipo.h"
#include "BSE_drawview.h"
#include "BSE_editaction.h"

#include "blendef.h"
#include "mydevice.h"

extern ListBase editNurb; /* originally from exports.h, memory from editcurve.c*/
/* editmball.c */
extern ListBase editelems;



void arrows_move_cursor(unsigned short event)
{
	short mval[2];

	getmouseco_sc(mval);

	if(event==UPARROWKEY) {
		warp_pointer(mval[0], mval[1]+1);
	} else if(event==DOWNARROWKEY) {
		warp_pointer(mval[0], mval[1]-1);
	} else if(event==LEFTARROWKEY) {
		warp_pointer(mval[0]-1, mval[1]);
	} else if(event==RIGHTARROWKEY) {
		warp_pointer(mval[0]+1, mval[1]);
	}
}

#define MOVES 50


static char interpret_move(short mcord[][2], int count)
{
	float x1, x2, y1, y2, d1, d2, inp, sq, mouse[MOVES][2];
	int i, j, dir = 0;
	
	if (count <= 10) return ('g');

	/* from short to float (drawing is with shorts) */
	for(j=0; j<count; j++) {
		mouse[j][0]= mcord[j][0];
		mouse[j][1]= mcord[j][1];
	}
	
	/* new method:
	 * 
	 * starting from end points, calculate centre with maximum distance
	 * dependant at the angle s / g / r is defined
	 */
	

	/* filter */
	
	for( j = 3 ; j > 0; j--){
		x1 = mouse[1][0];
		y1 = mouse[1][1];
		for (i = 2; i < count; i++){
			x2 = mouse[i-1][0];
			y2 = mouse[i-1][1];
			mouse[i-1][0] = ((x1 + mouse[i][0]) /4.0) + (x2 / 2.0);
			mouse[i-1][1] = ((y1 + mouse[i][1]) /4.0) + (y2 / 2.0);
			x1 = x2;
			y1 = y2;
		}
	}

	/* make overview of directions */
	for (i = 0; i <= count - 2; i++){
		x1 = mouse[i][0] - mouse[i + 1][0];
		y1 = mouse[i][1] - mouse[i + 1][1];

		if (x1 < -0.5){
			if (y1 < -0.5) dir |= 32;
			else if (y1 > 0.5) dir |= 128;
			else dir |= 64;
		} else if (x1 > 0.5){
			if (y1 < -0.5) dir |= 8;
			else if (y1 > 0.5) dir |= 2;
			else dir |= 4;
		} else{
			if (y1 < -0.5) dir |= 16;
			else if (y1 > 0.5) dir |= 1;
			else dir |= 0;
		}
	}
	
	/* move all crosses to the right */
	for (i = 7; i>=0 ; i--){
		if (dir & 128) dir = (dir << 1) + 1;
		else break;
	}
	dir &= 255;
	for (i = 7; i>=0 ; i--){
		if ((dir & 1) == 0) dir >>= 1;
		else break;
	}
	
	/* in theory: 1 direction: straight line
     * multiple sequential directions: circle
     * non-sequential, and 1 bit set in upper 4 bits: size
     */
	switch(dir){
	case 1:
		return ('g');
		break;
	case 3:
	case 7:
		x1 = mouse[0][0] - mouse[count >> 1][0];
		y1 = mouse[0][1] - mouse[count >> 1][1];
		x2 = mouse[count >> 1][0] - mouse[count - 1][0];
		y2 = mouse[count >> 1][1] - mouse[count - 1][1];
		d1 = (x1 * x1) + (y1 * y1);
		d2 = (x2 * x2) + (y2 * y2);
		sq = sqrt(d1);
		x1 /= sq; 
		y1 /= sq;
		sq = sqrt(d2);
		x2 /= sq; 
		y2 /= sq;
		inp = (x1 * x2) + (y1 * y2);
		/*printf("%f\n", inp);*/
		if (inp > 0.9) return ('g');
		else return ('r');
		break;
	case 15:
	case 31:
	case 63:
	case 127:
	case 255:
		return ('r');
		break;
	default:
		/* for size at least one of the higher bits has to be set */
		if (dir < 16) return ('r');
		else return ('s');
	}

	return (0);
}

int gesture(void)
{
	short mcords[MOVES][2];
	int i= 1, end= 0, a;
	unsigned short event;
	short mval[2], val;
	
	glDrawBuffer(GL_FRONT);
	persp(0);	/*  ortho at pixel level */
	
	getmouseco_areawin(mval);
	
	mcords[0][0] = mval[0];
	mcords[0][1] = mval[1];
	
	while(get_mbut()&L_MOUSE) {
		
		event= extern_qread(&val);
	
		switch (event) {
		case MOUSEY:
			getmouseco_areawin(mval);
			if( abs(mval[0]-mcords[i-1][0])>3 || abs(mval[1]-mcords[i-1][1])>3 ) {
				mcords[i][0] = mval[0];
				mcords[i][1] = mval[1];
				if(i) {
					sdrawXORline(mcords[i-1][0], mcords[i-1][1], mcords[i][0], mcords[i][1]);
					glFlush();
				}
				i++;
			}
			break;
		case MOUSEX:
			break;
		case LEFTMOUSE:
			break;
		default:
			if(event) end= 1;	/* blender returns 0 */
			break;
		}
		if (i == MOVES || end == 1) break;
	}

	for(a=1; a<i; a++) {
		sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
	}
	
	persp(1);
	glDrawBuffer(GL_BACK);
	
	if (i > 2) {
		i = interpret_move(mcords, i);
		
		if(i) {
			if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
			else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i);
			else if(curarea->spacetype==SPACE_OOPS) transform_oops('g');
			else transform(i);
		}
		
		return 1;
	}
	return 0;
}

void mouse_cursor(void)
{
	extern float zfac;	/* view.c */
	float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
	short mval[2], mx, my, lr_click=0;
	
	if(gesture()) return;
	
	getmouseco_areawin(mval);
	
	if(mval[0]!=G.vd->mx || mval[1]!=G.vd->my) {

		mx= mval[0];
		my= mval[1];
		
		fp= give_cursor();
		
		if(G.obedit && ((G.qual & LR_CTRLKEY) || get_mbut()&R_MOUSE )) lr_click= 1;
		VECCOPY(oldcurs, fp);
		
		project_short_noclip(fp, mval);

		initgrabz(fp[0], fp[1], fp[2]);
		
		if(mval[0]!=3200) {
			
			window_to_3d(dvec, mval[0]-mx, mval[1]-my);
			VecSubf(fp, fp, dvec);
			
		}
		else {

			dx= ((float)(mx-(curarea->winx/2)))*zfac/(curarea->winx/2);
			dy= ((float)(my-(curarea->winy/2)))*zfac/(curarea->winy/2);
			
			fz= G.vd->persmat[0][3]*fp[0]+ G.vd->persmat[1][3]*fp[1]+ G.vd->persmat[2][3]*fp[2]+ G.vd->persmat[3][3];
			fz= fz/zfac;
			
			fp[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy+ G.vd->persinv[2][0]*fz)-G.vd->ofs[0];
			fp[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy+ G.vd->persinv[2][1]*fz)-G.vd->ofs[1];
			fp[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy+ G.vd->persinv[2][2]*fz)-G.vd->ofs[2];
		}
		
		allqueue(REDRAWVIEW3D, 1);
	}
	
	if(lr_click) {
		if(G.obedit->type==OB_MESH) addvert_mesh();
		else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addvert_Nurb(0);
		else if (G.obedit->type==OB_ARMATURE) addvert_armature();
		VECCOPY(fp, oldcurs);
	}
	
}

void deselectall(void)	/* is toggle */
{
	Base *base;
	int a=0;

	base= FIRSTBASE;
	while(base) {
		if TESTBASE(base) {
			a= 1;
			break;
		}
		base= base->next;
	}
	
	base= FIRSTBASE;
	while(base) {
		if(base->lay & G.vd->lay) {
			if(a) base->flag &= ~SELECT;
			else base->flag |= SELECT;
			base->object->flag= base->flag;
		}
		base= base->next;
	}

	allqueue(REDRAWVIEW3D, 0);
	allqueue(REDRAWDATASELECT, 0);
	allqueue(REDRAWNLA, 0);
	
	countall();

}

static void deselectall_ex(Base *b)   /* deselect all except b */
{
	Base *base;

	base= FIRSTBASE;
	while(base) {
		if (base->flag & SELECT) {
			if(b!=base) {
			
				base->flag &= ~SELECT;
				base->object->flag= base->flag;
				draw_object_ext(base);	/* this test for layer */
			}
		}
		base= base->next;
	}
	countall();
}

static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
{
	Base *base;
	unsigned int *bufmin,*bufmax;
	int a,b,rc,tel,aantal,dirvec[4][2],maxob;
	unsigned int retval=0;
	
	base= LASTBASE;
	if(base==0) return 0;
	maxob= base->selcol;

	aantal= (size-1)/2;
	rc= 0;

	dirvec[0][0]= 1;
	dirvec[0][1]= 0;
	dirvec[1][0]= 0;
	dirvec[1][1]= -size;
	dirvec[2][0]= -1;
	dirvec[2][1]= 0;
	dirvec[3][0]= 0;
	dirvec[3][1]= size;

	bufmin= buf;
	bufmax= buf+ size*size;
	buf+= aantal*size+ aantal;

	for(tel=1;tel<=size;tel++) {

		for(a=0;a<2;a++) {
			for(b=0;b<tel;b++) {

				if(*buf && *buf<=maxob && *buf!=dontdo) return *buf;
				if( *buf==dontdo ) retval= dontdo;	/* if only color dontdo is available, still return dontdo */
				
				buf+= (dirvec[rc][0]+dirvec[rc][1]);

				if(buf<bufmin || buf>=bufmax) return retval;
			}
			rc++;
			rc &= 3;
		}
	}
	return retval;
}

#define SELECTSIZE	51

void set_active_base(Base *base)
{
	
	BASACT= base;
	
	/* signals to buttons */
	redraw_test_buttons(base);

	set_active_group();
	
	/* signal to ipo */

	if (base) {
		allqueue(REDRAWIPO, base->object->ipowin);
		allqueue(REDRAWACTION, 0);
		allqueue(REDRAWNLA, 0);
	}


}

void set_active_object(Object *ob)
{
	Base *base;
	
	base= FIRSTBASE;
	while(base) {
		if(base->object==ob) {
			set_active_base(base);
			return;
		}
		base= base->next;
	}
}

void mouse_select(void)
{
	Base *base, *startbase=0, *basact=0, *oldbasact;
	GLuint buffer[MAXPICKBUF];
	int temp, a, dist=100;
	short hits, mval[2];

	/* always start list from basact */
	startbase=  FIRSTBASE;
	if(BASACT && BASACT->next) startbase= BASACT->next;

	getmouseco_areawin(mval);

	if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {

		base= startbase;
		while(base) {
			
			if(base->lay & G.vd->lay) {
				
				project_short(base->object->obmat[3], &base->sx);
				
				temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
				if(base==BASACT) temp+=10;
				if(temp<dist ) {
					basact= base;
					dist= temp;
				}
			}
			base= base->next;
			
			if(base==0) base= FIRSTBASE;
			if(base==startbase) break;
		}

		/* complete redraw when: */
		if(G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) allqueue(REDRAWVIEW3D, 0);
		
	}
	else {
		hits= selectprojektie(buffer, mval[0]-7, mval[1]-7, mval[0]+7, mval[1]+7);
		if(hits==0) hits= selectprojektie(buffer, mval[0]-21, mval[1]-21, mval[0]+21, mval[1]+21);

		if(hits>0) {

			base= startbase;
			while(base) {
				if(base->lay & G.vd->lay) {
					for(a=0; a<hits; a++) {
						/* index was converted */
						if(base->selcol==buffer[ (4 * a) + 3 ]) basact= base;
					}
				}
				if(basact) break;
				
				base= base->next;
				if(base==0) base= FIRSTBASE;
				if(base==startbase) break;
			}
		}
	}
	
	if(basact) {
		if(G.obedit) {
			/* only do select */
			deselectall_ex(BASACT);
			basact->flag |= SELECT;
			draw_object_ext(basact);
		}
		else {
			oldbasact= BASACT;
			BASACT= basact;
			
			if((G.qual & LR_SHIFTKEY)==0) {
				deselectall_ex(basact);
				basact->flag |= SELECT;
			}
			else {
				if(oldbasact) if(oldbasact != basact) draw_object_ext(oldbasact);
				
				if(basact->flag & SELECT) {
					if(basact==oldbasact)
						basact->flag &= ~SELECT;
				}
				else basact->flag |= SELECT;
			}
			
			/* if((basact->flag & SELECT)==0) BASACT= 0; */
			basact->object->flag= basact->flag;
			
			draw_object_ext(basact);

			if(oldbasact != basact) {
			
				set_active_base(basact);
				
			}
			
			if(basact->object->type!=OB_MESH) {
				if(G.f & G_WEIGHTPAINT) {
					set_wpaint();	/* toggle */
				}
				if(G.f & G_VERTEXPAINT) {
					set_vpaint();	/* toggle */
				}
				if(G.f & G_FACESELECT) {
					set_faceselect();	/* toggle */
				}
			}
			
			allqueue(REDRAWBUTSGAME, 0);
			allqueue(REDRAWDATASELECT, 0);
			allqueue(REDRAWBUTSCONSTRAINT, 0);
			allqueue(REDRAWACTION, 0);
			allqueue(REDRAWNLA, 0);
			allqueue(REDRAWHEADERS, 0);	/* To force display update for the posebutton */
		}
		
	}

	countall();

	rightmouse_transform();
}

/* ------------------------------------------------------------------------- */
/**
 * Does the 'borderselect' command. (Select verts based on selecting with a 
 * border: key 'b'). All selecting seems to be done in the get_border part.
 */
void borderselect(void)
{
	rcti rect;
	Base *base;
	Nurb *nu;
	BezTriple *bezt;
	BPoint *bp;
	MetaElem *ml;
	struct EditVert *eve;
	/* was IGLuint */
	GLuint buffer[MAXPICKBUF];
	int a, index;
	short hits, val, tel;

	if(G.obedit==0 && (G.f & G_FACESELECT)) {
		face_borderselect();
		return;
	}

	val= get_border(&rect, 3);
	if(val) {
		if (G.obpose){
			if(G.obpose->type==OB_ARMATURE) {
				Bone	*bone;
				hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
				base= FIRSTBASE;
				for (a=0; a<hits; a++){
					index = buffer[(4*a)+3];
					if (val==LEFTMOUSE){
						if (index != -1){
							bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
							bone->flag |= BONE_SELECTED;
							select_actionchannel_by_name(G.obpose->action, bone->name, 1);
						}
					}
					else{	
						if (index != -1){
							bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
							bone->flag &= ~BONE_SELECTED;
							select_actionchannel_by_name(G.obpose->action, bone->name, 0);
						}
					}
				}
				
				allqueue(REDRAWBUTSEDIT, 0);
				allqueue(REDRAWBUTSCONSTRAINT, 0);
				allqueue(REDRAWACTION, 0);
				allqueue(REDRAWNLA, 0);
				allqueue(REDRAWVIEW3D, 0);
			}
		}
		else
		if(G.obedit) {
			/* used to be a bigger test, also included sector and life */
			if(G.obedit->type==OB_MESH) {
				
				calc_meshverts_ext();	/* drawobject.c */
				eve= G.edve.first;
				while(eve) {
					if(eve->h==0 && eve->xs>rect.xmin && eve->xs<rect.xmax) {
						if(eve->ys>rect.ymin && eve->ys<rect.ymax) {
							if(val==LEFTMOUSE) eve->f|= 1;
							else eve->f&= 254;
						}
					}
					eve= eve->next;
				}
				if(val!=LEFTMOUSE) tekenvertices_ext(0);
				tekenvertices_ext(1);
				
			}
			else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
				
				calc_nurbverts_ext();	/* drawobject.c */
				nu= editNurb.first;
				while(nu) {
					if((nu->type & 7)==CU_BEZIER) {
						bezt= nu->bezt;
						a= nu->pntsu;
						while(a--) {
							if(bezt->hide==0) {
								if(bezt->s[0][0]>rect.xmin && bezt->s[0][0]<rect.xmax) {
									if(bezt->s[0][1]>rect.ymin && bezt->s[0][1]<rect.ymax) {
										if(val==LEFTMOUSE) bezt->f1|= 1;
										else bezt->f1 &= ~1;
									}
								}
								if(bezt->s[1][0]>rect.xmin && bezt->s[1][0]<rect.xmax) {
									if(bezt->s[1][1]>rect.ymin && bezt->s[1][1]<rect.ymax) {
										if(val==LEFTMOUSE) {
											bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
										}
										else {
											bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1;
										}
									}
								}
								if(bezt->s[2][0]>rect.xmin && bezt->s[2][0]<rect.xmax) {
									if(bezt->s[2][1]>rect.ymin && bezt->s[2][1]<rect.ymax) {
										if(val==LEFTMOUSE) bezt->f3|= 1;
										else bezt->f3 &= ~1;
									}
								}
							}
							bezt++;
						}
					}
					else {
						bp= nu->bp;
						a= nu->pntsu*nu->pntsv;
						while(a--) {
							if(bp->hide==0) {
								if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
									if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
										if(val==LEFTMOUSE) bp->f1|= 1;
										else bp->f1 &= ~1;
									}
								}
							}
							bp++;
						}
					}
					nu= nu->next;
				}
				allqueue(REDRAWVIEW3D, 0);
			}
			else if(G.obedit->type==OB_MBALL) {
				hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
				
				ml= editelems.first;
				
				while(ml) {
					for(a=0; a<hits; a++) {
						if(ml->selcol==buffer[ (4 * a) + 3 ]) {
							if(val==LEFTMOUSE) ml->flag |= SELECT;
							else ml->flag &= ~SELECT;
							break;
						}
					}
					ml= ml->next;
				}
				allqueue(REDRAWVIEW3D, 0);
			}
			else if(G.obedit->type==OB_ARMATURE) {
				EditBone *ebone;

				hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);

				base= FIRSTBASE;
				for (a=0; a<hits; a++){
					index = buffer[(4*a)+3];
					if (val==LEFTMOUSE){
						if (index!=-1){
							ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
							if (index & BONESEL_TIP)
								ebone->flag |= BONE_TIPSEL;
							if (index & BONESEL_ROOT)
								ebone->flag |= BONE_ROOTSEL;
						}
					}
					else{
						if (index!=-1){
							ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
							if (index & BONESEL_TIP)
								ebone->flag &= ~BONE_TIPSEL;
							if (index & BONESEL_ROOT)
								ebone->flag &= ~BONE_ROOTSEL;
						}
					}
				}
				
				allqueue(REDRAWBUTSEDIT, 0);
				allqueue(REDRAWBUTSCONSTRAINT, 0);
				allqueue(REDRAWACTION, 0);
				allqueue(REDRAWVIEW3D, 0);
			}
			else if(G.obedit->type==OB_LATTICE) {
				
				calc_lattverts_ext();
				
				bp= editLatt->def;
	
				a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
				while(a--) {
					if(bp->hide==0) {
						if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
							if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
								if(val==LEFTMOUSE) bp->f1|= 1;
								else bp->f1 &= ~1;
							}
						}
					}
					bp++;
				}
				allqueue(REDRAWVIEW3D, 0);
			}

		}
		else {
			
			hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);

			base= FIRSTBASE;
			while(base) {
				if(base->lay & G.vd->lay) {
					for(a=0; a<hits; a++) {
						/* converted index */
						if(base->selcol==buffer[ (4 * a) + 3 ]) {
							if(val==LEFTMOUSE) base->flag |= SELECT;
							else base->flag &= ~SELECT;
							base->object->flag= base->flag;

							draw_object_ext(base);
							break;
						}
					}
				}
				
				base= base->next;
			}
			allqueue(REDRAWDATASELECT, 0);
			
			/* because backbuf drawing */
			tel= 1;
			base= FIRSTBASE;
			while(base) {
				/* each base because of multiple windows */
				base->selcol = ((tel & 0xF00)<<12) 
					+ ((tel & 0xF0)<<8) 
					+ ((tel & 0xF)<<4);
				tel++;
				base= base->next;
			}
			/* new */
			allqueue(REDRAWBUTSGAME, 0);
			allqueue(REDRAWNLA, 0);
		}
		countall();
		
		allqueue(REDRAWINFO, 0);
	}
} /* end of borderselect() */

/* ------------------------------------------------------------------------- */

/** The following functions are quick & dirty callback functions called
  * on the Circle select function (press B twice in Editmode)
  * They were torn out of the circle_select to make the latter more reusable
  * The callback version of circle_select (called circle_selectCB) was moved
  * to edit.c because of it's (wanted) generality.

	XXX These callback functions are still dirty, because they call globals... 
  */

void mesh_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
	EditVert *eve;
	float x, y, r;

	calc_meshverts_ext();	/* drawobject.c */
	eve= G.edve.first;
	while(eve) {
		if(eve->h==0) {
			x= eve->xs-mval[0];
			y= eve->ys-mval[1];
			r= sqrt(x*x+y*y);
			if(r<=rad) {
				if(selecting==LEFTMOUSE) eve->f|= 1;
				else eve->f&= 254;
			}
		}
		eve= eve->next;
	}
	if(G.f & (G_FACESELECT+G_DRAWFACES)) {
		draw_sel_circle(0, 0, 0, 0, 0);	/* signal */
		force_draw();
	}
	else {
		if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
		/* always draw selected vertices */
		tekenvertices_ext(1);
	}
}


void nurbscurve_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
	Nurb *nu;
	BPoint *bp;
	BezTriple *bezt;
	float x, y, r;
	int a;

	calc_nurbverts_ext();	/* drawobject.c */
	nu= editNurb.first;
	while(nu) {
		if((nu->type & 7)==CU_BEZIER) {
			bezt= nu->bezt;
			a= nu->pntsu;
			while(a--) {
				if(bezt->hide==0) {
					x= bezt->s[0][0]-mval[0];
					y= bezt->s[0][1]-mval[1];
					r= sqrt(x*x+y*y);
					if(r<=rad) {
						if(selecting==LEFTMOUSE) bezt->f1|= 1;
						else bezt->f1 &= ~1;
					}
					x= bezt->s[1][0]-mval[0];
					y= bezt->s[1][1]-mval[1];
					r= sqrt(x*x+y*y);
					if(r<=rad) {
						if(selecting==LEFTMOUSE) bezt->f2|= 1;
						else bezt->f2 &= ~1;
					}
					x= bezt->s[2][0]-mval[0];
					y= bezt->s[2][1]-mval[1];
					r= sqrt(x*x+y*y);
					if(r<=rad) {
						if(selecting==LEFTMOUSE) bezt->f3|= 1;
						else bezt->f3 &= ~1;
					}
					
				}
				bezt++;
			}
		}
		else {
			bp= nu->bp;
			a= nu->pntsu*nu->pntsv;
			while(a--) {
				if(bp->hide==0) {
					x= bp->s[0]-mval[0];
					y= bp->s[1]-mval[1];
					r= sqrt(x*x+y*y);
					if(r<=rad) {
						if(selecting==LEFTMOUSE) bp->f1|= 1;
						else bp->f1 &= ~1;
					}
				}
				bp++;
			}
		}
		nu= nu->next;
	}
	draw_sel_circle(0, 0, 0, 0, 0);	/* signal */
	force_draw();


}

void lattice_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
	BPoint *bp;
	float x, y, r;
	int a;

	calc_lattverts_ext();
	
	bp= editLatt->def;

	a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
	while(a--) {
		if(bp->hide==0) {
			x= bp->s[0]-mval[0];
			y= bp->s[1]-mval[1];
			r= sqrt(x*x+y*y);
			if(r<=rad) {
				if(selecting==LEFTMOUSE) bp->f1|= 1;
				else bp->f1 &= ~1;
			}
		}
		bp++;
	}
	draw_sel_circle(0, 0, 0, 0, 0);	/* signal */
	force_draw();
}

/** Callbacks for selection in Editmode */

void obedit_selectionCB(short selecting, Object *editobj, short *mval, float rad) 
{
	switch(editobj->type) {		
	case OB_MESH:
		mesh_selectionCB(selecting, editobj, mval, rad);
		break;
	case OB_CURVE:
	case OB_SURF:
		nurbscurve_selectionCB(selecting, editobj, mval, rad);
		break;
	case OB_LATTICE:
		lattice_selectionCB(selecting, editobj, mval, rad);
		break;
	}
}

/** The circle select function - should be replaced by the callback 
  * version circle_selectCB(). Why ? Because it's not nice as it is!
  * 
  */

void circle_select(void)
{
	Nurb *nu;
	BPoint *bp;
	BezTriple *bezt;
	EditVert *eve;
	static float rad= 40.0;
	float rado, x, y, trad;
	int a, firsttime=1;
	unsigned short event;
	short mvalo[2], mval[2], val;
	short selecting=0;
	
	if(G.obedit==0) return;
	
	getmouseco_areawin(mvalo);
	draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
	
	rado= rad;
	
	while(TRUE) {
		
		/* when a renderwindow is open and mouse enters it (activates sometimes) */

		mywinset(curarea->win);

		getmouseco_areawin(mval);
		
		if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
			firsttime= 0;
			
			draw_sel_circle(mval, mvalo, rad, rado, selecting);
		
			mvalo[0]= mval[0];
			mvalo[1]= mval[1];
			rado= rad;

			if(selecting) {
				
				if(G.obedit->type==OB_MESH) {
					
					calc_meshverts_ext();	/* drawobject.c */
					eve= G.edve.first;
					while(eve) {
						if(eve->h==0) {
							x= eve->xs-mval[0];
							y= eve->ys-mval[1];
							trad= sqrt(x*x+y*y);
							if(trad<=rad) {
								if(selecting==LEFTMOUSE) eve->f|= 1;
								else eve->f&= 254;
							}
						}
						eve= eve->next;
					}
					if(G.f & (G_FACESELECT+G_DRAWFACES)) {
						draw_sel_circle(0, 0, 0, 0, 0);	/* signal */
						force_draw();
					}
					else {
						if(selecting!=LEFTMOUSE) tekenvertices_ext(0);
						/* always draw selected vertices */
						tekenvertices_ext(1);
					}
				}
				else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
					
					calc_nurbverts_ext();	/* drawobject.c */
					nu= editNurb.first;
					while(nu) {
						if((nu->type & 7)==CU_BEZIER) {
							bezt= nu->bezt;
							a= nu->pntsu;
							while(a--) {
								if(bezt->hide==0) {
									x= bezt->s[0][0]-mval[0];
									y= bezt->s[0][1]-mval[1];
									trad= sqrt(x*x+y*y);
									if(trad<=rad) {
										if(selecting==LEFTMOUSE) bezt->f1|= 1;
										else bezt->f1 &= ~1;
									}
									x= bezt->s[1][0]-mval[0];
									y= bezt->s[1][1]-mval[1];
									trad= sqrt(x*x+y*y);
									if(trad<=rad) {
										if(selecting==LEFTMOUSE) bezt->f2|= 1;
										else bezt->f2 &= ~1;
									}
									x= bezt->s[2][0]-mval[0];
									y= bezt->s[2][1]-mval[1];
									trad= sqrt(x*x+y*y);
									if(trad<=rad) {
										if(selecting==LEFTMOUSE) bezt->f3|= 1;
										else bezt->f3 &= ~1;
									}
									
								}
								bezt++;
							}
						}
						else {
							bp= nu->bp;
							a= nu->pntsu*nu->pntsv;
							while(a--) {
								if(bp->hide==0) {
									x= bp->s[0]-mval[0];
									y= bp->s[1]-mval[1];
									trad= sqrt(x*x+y*y);
									if(trad<=rad) {
										if(selecting==LEFTMOUSE) bp->f1|= 1;
										else bp->f1 &= ~1;
									}
								}
								bp++;
							}
						}
						nu= nu->next;
					}
					draw_sel_circle(0, 0, 0, 0, 0);	/* signal */
					force_draw();
				}
				else if(G.obedit->type==OB_LATTICE) {
					calc_lattverts_ext();
					
					bp= editLatt->def;
		
					a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
					while(a--) {
						if(bp->hide==0) {
							x= bp->s[0]-mval[0];
							y= bp->s[1]-mval[1];
							trad= sqrt(x*x+y*y);
							if(trad<=rad) {
								if(selecting==LEFTMOUSE) bp->f1|= 1;
								else bp->f1 &= ~1;
							}
						}
						bp++;
					}
					draw_sel_circle(0, 0, 0, 0, 0);	/* signal */
					force_draw();
				}
			}
		}

		event= extern_qread(&val);
		if (event) {
			int afbreek= 0;
			
			switch(event) {
			case LEFTMOUSE:
			case MIDDLEMOUSE:
				if(val) selecting= event;
				else selecting= 0;
				firsttime= 1;
				
				break;
			case PADPLUSKEY:
				if(val) if(rad<200.0) rad*= 1.2;
				break;
			case PADMINUS:
				if(val) if(rad>5.0) rad/= 1.2;
				break;
			
			case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
			case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
				afbreek= 1;
				break;

			}
			
			if(afbreek) break;
		}
	}
	
	/* clear circle */
	draw_sel_circle(0, mvalo, 0, rad, 1);

	countall();
	allqueue(REDRAWINFO, 0);
}

void set_render_border(void)
{
	rcti rect;
	short val;

	if(G.vd->persp!=2) return;
	
	val= get_border(&rect, 2);
	if(val) {
		rcti vb;

		calc_viewborder(G.vd, &vb);

		G.scene->r.border.xmin= (float) (rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
		G.scene->r.border.ymin= (float) (rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
		G.scene->r.border.xmax= (float) (rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
		G.scene->r.border.ymax= (float) (rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
		
		CLAMP(G.scene->r.border.xmin, 0.0, 1.0);
		CLAMP(G.scene->r.border.ymin, 0.0, 1.0);
		CLAMP(G.scene->r.border.xmax, 0.0, 1.0);
		CLAMP(G.scene->r.border.ymax, 0.0, 1.0);
		
		allqueue(REDRAWVIEWCAM, 1);
	}
}



void fly(void)
{
	float speed=0.0, speedo=1.0, zspeed=0.0, dvec[3], *quat, mat[3][3];
	float oldvec[3], oldrot[3];
	int loop=1;
	unsigned short toets;
	short val, cent[2];
	short mval[2];
	
	if(curarea->spacetype!=SPACE_VIEW3D) return;
	if(G.vd->camera == 0) return;
	if(G.vd->persp<2) return;
	
	VECCOPY(oldvec, G.vd->camera->loc);
	VECCOPY(oldrot, G.vd->camera->rot);
	
	cent[0]= curarea->winrct.xmin+(curarea->winx)/2;
	cent[1]= curarea->winrct.ymin+(curarea->winy)/2;
	
	warp_pointer(cent[0], cent[1]);
	
	cent[0]=  (curarea->winx)/2;
	cent[1]=  (curarea->winy)/2;
	
	headerprint("Fly");
	
	while(loop) {
		getmouseco_areawin(mval);

		while(qtest()) {
			
			toets= extern_qread(&val);
			
			if(val) {
				if(toets==ESCKEY) {
					VECCOPY(G.vd->camera->loc, oldvec);
					VECCOPY(G.vd->camera->rot, oldrot);
					loop= 0;
					break;
				}
				else if(toets==SPACEKEY) {
					loop= 0;
					break;
				}
				else if(toets==LEFTMOUSE) {
					speed+= G.vd->grid/75.0;
					if(get_mbut()&M_MOUSE) speed= 0.0;
				}
				else if(toets==MIDDLEMOUSE) {
					speed-= G.vd->grid/75.0;
					if(get_mbut()&L_MOUSE) speed= 0.0;
				}
			}
		}
		if(loop==0) break;
		
		/* define dvec */
		val= mval[0]-cent[0];
		if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
		dvec[0]= 0.000001*val*val;
		if(val>0) dvec[0]= -dvec[0];
		
		val= mval[1]-cent[1];
		if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
		dvec[1]= 0.000001*val*val;
		if(val>0) dvec[1]= -dvec[1];
		
		dvec[2]= 1.0;
		
		zspeed= 0.0;
		if(get_qual()&LR_CTRLKEY) zspeed= -G.vd->grid/25.0;
		if(get_qual()&LR_ALTKEY) zspeed= G.vd->grid/25.0;
		
		if(speedo!=0.0 || zspeed!=0.0 || dvec[0]!=0.0 || dvec[1]!=0.0) {
		
			Normalise(dvec);
			
			Mat3CpyMat4(mat, G.vd->viewinv);
			Mat3MulVecfl(mat, dvec);
			quat= vectoquat(dvec, 5, 1);	/* track and upflag, not from the base: camera view calculation does not use that */
			
			QuatToEul(quat, G.vd->camera->rot);
			
			compatible_eul(G.vd->camera->rot, oldrot);
			
			VecMulf(dvec, speed);
			G.vd->camera->loc[0]-= dvec[0];
			G.vd->camera->loc[1]-= dvec[1];
			G.vd->camera->loc[2]-= (dvec[2]-zspeed);
			
			scrarea_do_windraw(curarea);
			screen_swapbuffers();
		}
		speedo= speed;
	}
	
	allqueue(REDRAWVIEW3D, 0);
	scrarea_queue_headredraw(curarea);
	
}

