    /***************************************************************************
                              objectactuator.h  -  description
                                 -------------------
        begin                : Wed Dec 20 2000
        copyright            : (C) 2000 by Jan Walter
        email                : jan@blender.nl
     ***************************************************************************/

    /***************************************************************************
     *                                                                         *
     *   This program is free software; you can redistribute it and/or modify  *
     *   it under the terms of the GNU General Public License as published by  *
     *   the Free Software Foundation; either version 2 of the License, or     *
     *   (at your option) any later version.                                   *
     *                                                                         *
     ***************************************************************************/

    #ifndef OBJECTACTUATOR_H
    #define OBJECTACTUATOR_H

    #include <actuator.h>

    /**A ObjectActuator is a special kind of a general actuator.
      *@author Jan Walter
      */

    class Actuator.html">ObjectActuator : public Actuator  {
    public:
    	ObjectActuator();
    	~ObjectActuator();
      /** bla */
      PyObject* getForce();
    	/** bla */
    	PyObject* setForce(float x, float y, float z, int toggle);
      /** bla */
      PyObject* getTorque();
    	/** bla */
    	PyObject* setTorque(float x, float y, float z, int toggle);
      /** bla */
      PyObject* getDLoc();
    	/** bla */
    	PyObject* setDLoc(float x, float y, float z, int toggle);
      /** bla */
      PyObject* getDRot();
    	/** bla */
    	PyObject* setDRot(float x, float y, float z, int toggle);
      /** bla */
      PyObject* getLinearVelocity();
    	/** bla */
    	PyObject* setLinearVelocity(float x, float y, float z, int toggle);
      /** bla */
      PyObject* getAngularVelocity();
    	/** bla */
    	PyObject* setAngularVelocity(float x, float y, float z, int toggle);
    };

    #endif