New features of Blender 2.26:
-----------------------------

- Mouse wheel support for all windows. Two user settings are added in the
   top window for mouse wheel usage. The zoom direction [WZoom] and the
   number of lines that get scrolled [WLines] can be set here.
   The mouse wheel also works to increase/decrease the size of the circle
   while selecting or doing proportional scaling. 

- A "fake user" button next to the databrowse buttons has been added, to keep
   the data when it has been unlinked from an object. (Basically a shortcut
   for pressing Shift+F4 and F)

- Added support for manipulating Ipo bezier handles through the action
   window. Selecting action keys and pressing VKEY, HKEY, or shift-HKEY
   modifies the handles of the keys in the same way it does in the IPO
   window.

- CKEY in the action window scrolls the window so that the current frame
   is in the center.

- Extra selection support for the action window, including:
     - border select initiated in the channel names border selects the
       channels and constraint channels.
     - right click or border select initiated in the horizontal scroll
       causes blender to select all keys for the selected frames.
     - right click or border select in the vertical scroll causes blender
       to select all keys for the channel or constraint channels that are
       to the left of the selection.

- X-ray bones support for showing armature bones in shaded mode (disabled
   depth test). The new x-ray button is added in the edit buttons when the
   armature is selected.

- TKEY in the action window changes the Ipo type (constant/linear/bezier)
   for the Ipo curves owned by the selected channels

- Simple shaded+wire and solid+wire draw modes. It basically draws the
   wireframe after drawing the model in solid/shaded/textured mode.
   The user can set this per object using the "Wire" button in the edit
   buttons window.

- A header button for drawing line numbers in the texteditor.

- Ctrl keystrokes for cut/copy/paste/undo/redo in the texteditor.

- NTSC render preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)


Bugfixes:
---------

- Make switching to bottom, back, and left view (shift+pad7, shift+pad1
   and shift+pad1) work when in camera view.

- Full screen by default under Unix.

- Ignore WM_DELETE_WINDOW on IRIX.

- Icons in the imageselect window get drawn properly.

- Alleviation of the symptoms of the "slow render bug" by polling
   less often for the escape key in the inner loops of the render
   code (makes the escape key less responsive though).

- RGBA Targa files get displayed correctly in The GIMP

Workarounds:
------------

- A small modification is made that prevents closing the renderwindow on
    Mac OSX, so the GUI won't become unresponsive.


Still Not working:
-----------------

- Plugins in MacOSX

- The Blender210 Python API. The only API which is available in 2.26 is the one
    that was used in 2.25

- New build system using configure (this is partially working but
    needs some work)

- Physics support in the game engine
