/**
 * $Id: LOD_NdQuadricEditor.h,v 1.5 2002/12/26 18:25:09 mein Exp $
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef NAN_INCLUDED_LOD_NdQuadricEditor_h
#define NAN_INCLUDED_LOD_NdQuadricEditor_h

#include "common/NonCopyable.h"
#include "LOD_ManMesh2.h"
#include "MT_Vector3.h"
#include "LOD_NdQuadric.h"

class LOD_ExternNormalEditor;
class LOD_ExternVColorEditor;


class LOD_NdQuadricEditor
{

public : 

	// Creation
	///////////

	static
		LOD_NdQuadricEditor *
	New(
		LOD_ManMesh2 &mesh
	); 

	// Property editor interface
	////////////////////////////

		void
	Remove(
		const std::vector<LOD_VertexInd> &sorted_vertices
	);

		std::vector<LOD_NdQuadric> &
	Quadrics(
	) const {
		return *m_quadrics;
	};


	// Editor specific methods
	//////////////////////////

		bool
	BuildQuadrics(
		const LOD_ExternNormalEditor& normal_editor,
		bool preserve_boundaries
	);	

		void
	InitializeHeapKeys(
		const LOD_ExternVColorEditor & color_editor
	);


		void
	ComputeEdgeCosts(
		const std::vector<LOD_EdgeInd> &edges,
		const LOD_ExternVColorEditor & color_editor
	); 	

		void 
	TargetVertex(
		const LOD_Edge & e,
		TNT::Vector<MT_Scalar> &result,
		const LOD_ExternVColorEditor & color_editor
	) const ;

	~LOD_NdQuadricEditor(
	 ){
		delete(m_quadrics);
	};

		
private :

	std::vector<LOD_NdQuadric> * m_quadrics;

	LOD_ManMesh2 &m_mesh;

private :
	
	LOD_NdQuadricEditor(LOD_ManMesh2 &mesh);



};

#endif

