/**
 * $Id: RAS_ICanvas.h,v 1.5 2002/12/27 13:10:56 mein Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef __RAS_ICANVAS
#define __RAS_ICANVAS

/**
 * 2D rendering device context. The connection from 3d rendercontext to 2d surface.
 */

class RAS_Rect;


class RAS_ICanvas
{
public:
	enum BufferType {
		COLOR_BUFFER=1,
		DEPTH_BUFFER=2
	};

	enum RAS_MouseState
	{
		MOUSE_INVISIBLE=1,
		MOUSE_WAIT,
		MOUSE_NORMAL
	};

	virtual 
	~RAS_ICanvas(
	) {
	};

	virtual 
		void 
	Init(
	) = 0;

	virtual 
		void 
	BeginFrame(
	)=0;

	virtual 
		void 
	EndFrame(
	)=0;

	/**
	 * Initializes the canvas for drawing.  Drawing to the canvas is
	 * only allowed between BeginDraw() and EndDraw().
	 *
	 * @retval false Acquiring the canvas failed.
	 * @retval true Acquiring the canvas succeeded.
	 *
	 */

	virtual 
		bool 
	BeginDraw(
	)=0;

	/**
	 * Unitializes the canvas for drawing.
	 */

	virtual 
		void 
	EndDraw(
	)=0;


	/// probably needs some arguments for PS2 in future
	virtual 
		void 
	SwapBuffers(
	)=0;
 
	virtual 
		void 
	ClearBuffer(
		int type
	)=0;

	virtual 
		void 
	ClearColor(
		float r,
		float g,
		float b,
		float a
	)=0;

	virtual 
		int	 
	GetWidth(
	) const = 0;

	virtual 
		int	 
	GetHeight(
	) const = 0;

	virtual 
		const RAS_Rect &
	GetDisplayArea(
	) const = 0;

	virtual 
		RAS_Rect &
	GetDisplayArea(
	) = 0;

	/**
	 * Set the visible vieport 
	 */

	virtual
		void
	SetViewPort(
		int x1, int y1,
		int x2, int y2
	) = 0; 

	virtual 
		void 
	SetMouseState(
		RAS_MouseState mousestate
	)=0;

	virtual 
		void 
	SetMousePosition(
		int x,
		int y
	)=0;

	virtual 
		void 
	MakeScreenShot(
		const char* filename
	)=0;
};

#endif //__RAS_ICANVAS

