/**
 * $Id: butspace.h,v 1.29 2004/10/06 18:54:59 ton Exp $
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */
#ifndef BUTSPACE_H
#define BUTSPACE_H

/* all internal calls and event codes for buttons space */

struct Base;
struct ID;


/* buts->scaflag */		
#define BUTS_SENS_SEL		1
#define BUTS_SENS_ACT		2
#define BUTS_SENS_LINK		4
#define BUTS_CONT_SEL		8
#define BUTS_CONT_ACT		16
#define BUTS_CONT_LINK		32
#define BUTS_ACT_SEL		64
#define BUTS_ACT_ACT		128
#define BUTS_ACT_LINK		256

/* internal */

/* scene */
extern void render_panels(void);
extern void do_render_panels(unsigned short event);
extern void anim_panels(void);
extern void sound_panels(void);
extern void do_soundbuts(unsigned short event);

/* object */
extern void object_panels(void);
extern void do_object_panels(unsigned short event);
extern void do_constraintbuts(unsigned short event);

/* effects */
extern void effects_panels(void);
extern void do_effects_panels(unsigned short event);

/* editing */
extern void editing_panels(void);
extern void do_common_editbuts(unsigned short event);
extern void do_meshbuts(unsigned short event);
extern void do_curvebuts(unsigned short event);
extern void do_fontbuts(unsigned short event);
extern void do_mballbuts(unsigned short event);
extern void do_latticebuts(unsigned short event);
extern void do_fpaintbuts(unsigned short event);

/* shading */
extern void material_panels(void);
extern void do_matbuts(unsigned short event);
extern void lamp_panels(void);
extern void do_lampbuts(unsigned short event);
extern void world_panels(void);
extern void do_worldbuts(unsigned short event);
extern void radio_panels(void);
extern void do_radiobuts(unsigned short event);
extern void texture_panels(void);
extern void do_texbuts(unsigned short event);

/* logic */
extern void do_logic_buts(unsigned short event);
extern void logic_buts(void);

/* script */
extern void script_panels(void);
extern void do_scriptbuts(unsigned short event);

/* ipowindow */
extern void do_ipobuts(unsigned short event);	// drawipo.c (bad! ton)

/* uvautocalculation */
void do_uvautocalculationbuts(unsigned short event);
void get_uvautocalculationsettings(float *radius,float *cubesize, int *mapdir, int *mapalign);
/* butspace.c */
void test_meshpoin_but(char *name, struct ID **idpp);
void test_obpoin_but(char *name, struct ID **idpp);
void test_scenepoin_but(char *name, struct ID **idpp);
void test_matpoin_but(char *name, struct ID **idpp);
void test_scriptpoin_but(char *name, struct ID **idpp);
void test_actionpoin_but(char *name, ID **idpp);
void test_obcurpoin_but(char *name, ID **idpp);
void test_idbutton_cb(void *namev, void *arg2_unused);


/* -------------- internal event defines ------------ */


#define B_DIFF			1	

/* *********************** */
#define B_VIEWBUTS		1100

#define B_LOADBGPIC		1001
#define B_BLENDBGPIC	1002
#define B_BGPICBROWSE	1003
#define B_BGPICTEX		1004
#define B_BGPICCLEAR	1005
#define B_BGPICTEXCLEAR	1006

#define B_OBJECTPANELROT 	1007
#define B_OBJECTPANELMEDIAN 1008
#define B_ARMATUREPANEL1 	1009
#define B_ARMATUREPANEL2 	1010
#define B_OBJECTPANELPARENT 1011

/* *********************** */
#define B_LAMPBUTS		1200

#define B_LAMPREDRAW	1101
#define B_COLLAMP		1102
#define B_TEXCLEARLAMP	1103
#define B_SBUFF			1104
#define B_SHADBUF		1105
#define B_SHADRAY		1106

/* *********************** */
#define B_MATBUTS		1300

#define B_MATCOL		1201
#define B_SPECCOL		1202
#define B_MIRCOL		1203
#define B_ACTCOL		1204
#define B_MATFROM		1205
#define B_MATPRV		1206
#define B_MTEXCOL		1207
#define B_TEXCLEAR		1208
#define B_MATPRV_DRAW	1209
#define B_MTEXPASTE		1210
#define B_MTEXCOPY		1211
#define B_MATLAY		1212
#define B_MATHALO		1213
#define B_MATZTRANSP	1214
#define B_MATRAYTRANSP	1215
#define B_MATCOLORBAND	1216

/* *********************** */
#define B_TEXBUTS		1400

#define B_TEXTYPE		1301
#define B_DEFTEXVAR		1302
#define B_LOADTEXIMA	1303
#define B_NAMEIMA		1304
#define B_TEXCHANNEL	1305
#define B_TEXREDR_PRV	1306
#define B_TEXIMABROWSE	1307
#define B_IMAPTEST		1308
#define B_RELOADIMA		1309
#define B_LOADPLUGIN	1310
#define B_NAMEPLUGIN	1311
#define B_COLORBAND		1312
#define B_ADDCOLORBAND	1313
#define B_DELCOLORBAND	1314
#define B_CALCCBAND		1315
#define B_CALCCBAND2	1316
#define B_DOCOLORBAND	1317
#define B_REDRAWCBAND	1318
#define B_BANDCOL		1319
#define B_LOADTEXIMA1	1320
#define B_TEXPRV		1321

#define B_PLUGBUT		1325
/* B_PLUGBUT reserves 24 buttons at least! */

#define B_ENV_MAKE		1350
#define B_ENV_FREE		1351
#define B_ENV_DELETE	1352
#define B_ENV_SAVE		1353
#define B_ENV_OB		1354

#define B_PACKIMA		1355
#define B_TEXSETFRAMES	1356

#define B_ENV_FREE_ALL	1357

/* *********************** */
#define B_ANIMBUTS		1500

#define B_RECALCPATH	1401
#define B_TRACKBUTS		1402
#define B_DEL_HOOK		1403
#define B_CLR_HOOK		1404

#define B_PRINTSPEED	1413
#define B_PRINTLEN		1414
#define B_RELKEY		1415
#define B_CURVECHECK	1416

	/* this has MAX_EFFECT settings! Next free define is 1450... */
#define B_SELEFFECT	1430	


/* *********************** */
#define B_WORLDBUTS		1600

#define B_TEXCLEARWORLD	1501
#define B_COLHOR		1502
#define B_COLZEN		1503


/* *********************** */
#define B_RENDERBUTS	1700

#define B_FS_PIC		1601
#define B_FS_BACKBUF	1602

#define B_FS_FTYPE		1604
#define B_DORENDER		1605
#define B_DOANIM		1606
#define B_PLAYANIM		1607
#define B_PR_PAL		1608
#define B_PR_FULL		1609
#define B_PR_PRV		1610
#define B_PR_CDI		1611
#define B_PR_PAL169		1612
#define B_PR_D2MAC		1613
#define B_PR_MPEG		1614
#define B_REDRAWDISP	1615
#define B_SETBROWSE		1616
#define B_CLEARSET		1617
#define B_PR_PRESET		1618
#define B_PR_PANO		1619
#define B_PR_NTSC		1620

#define B_IS_FTYPE		1622
#define B_IS_BACKBUF	1623
#define B_PR_PC			1624

#define B_PR_PANO360    1627
#define B_PR_HALFFIELDS	1628
#define B_NEWRENDERPIPE 1629
#define B_R_SCALE       1630
#define B_G_SCALE       1631
#define B_B_SCALE       1632
#define B_USE_R_SCALE   1633
#define B_USE_G_SCALE   1634
#define B_USE_B_SCALE   1635
#define B_EDGECOLSLI    1636
#define B_GAMMASLI      1637

#define B_FILETYPEMENU  1638
#define B_SELECTCODEC   1639
#define B_RTCHANGED		1640

#ifdef __NLA
/* *********************** */
enum {
	B_ARMATUREBUTS	=	1800,
	B_POSE			=	1701
};
#endif

/* *********************** */
#define B_COMMONEDITBUTS	2049

#define B_MATWICH		2003
#define B_MATNEW		2004
#define B_MATDEL		2005
#define B_MATASS		2006
#define B_MATSEL		2007
#define B_MATDESEL		2008
#define B_HIDE			2009
#define B_REVEAL		2010
#define B_SELSWAP		2011
#define B_SETSMOOTH		2012
#define B_SETSOLID		2013
#define B_AUTOTEX		2014
#define B_DOCENTRE		2015
#define B_DOCENTRENEW	2016
#define B_DOCENTRECURSOR	2017

	/* 32 values! */
#define B_OBLAY			2018

#define B_MESHBUTS		2100

#define B_FLIPNORM		2050
#define B_SPIN			2051
#define B_SPINDUP		2052
#define B_EXTR			2053
#define B_SCREW			2054
#define B_EXTREP		2055
#define B_SPLIT			2056
#define B_REMDOUB		2057
#define B_SUBDIV		2058
#define B_FRACSUBDIV	2059
#define B_XSORT			2060
#define B_HASH			2061
#define B_DELSTICKY		2062
#define B_DELVERTCOL	2063
#define B_MAKE_TFACES	2064
#define B_TOSPHERE		2065
#define B_DEL_TFACES	2066
#define B_NEWVGROUP		2067
#define B_DELVGROUP		2068
#define B_ASSIGNVGROUP	2069
#define B_REMOVEVGROUP	2070
#define B_SELVGROUP		2071	
#define B_DESELVGROUP	2072
#define B_DECIM_FACES	2073
#define B_DECIM_CANCEL	2074
#define B_DECIM_APPLY	2075
#define B_AUTOVGROUP	2076
#define B_SLOWERDRAW	2077
#define B_FASTERDRAW	2078
#define B_VERTEXNOISE	2079
#define B_VERTEXSMOOTH	2080
#define B_MAKESTICKY	2082
#define B_MAKEVERTCOL	2083
#define B_CHROMADEPTH	2084
#define B_MAKEEDGES		2085
#define B_DELEDGES		2086
#define B_DRAWEDGES		2087
#define B_DRAWCREASES	2088


/* *********************** */
#define B_CURVEBUTS		2200

#define B_CONVERTPOLY	2101
#define B_CONVERTBEZ	2102
#define B_CONVERTBSPL	2103
#define B_CONVERTCARD	2104
#define B_CONVERTNURB	2105
#define B_UNIFU			2106
#define B_ENDPU			2107
#define B_BEZU			2108
#define B_UNIFV			2109
#define B_ENDPV			2110
#define B_BEZV			2111
#define B_SETWEIGHT		2112
#define B_SETW1			2113
#define B_SETW2			2114
#define B_SETW3			2115
#define B_SETORDER		2116
#define B_MAKEDISP		2117
#define B_SUBDIVCURVE	2118
#define B_SPINNURB		2119
#define B_CU3D			2120
#define B_SETRESOLU		2121
#define B_SETW4			2122


/* *********************** */
#define B_FONTBUTS		2300

#define B_MAKEFONT		2201
#define B_TOUPPER		2202
#define B_SETFONT		2203
#define B_LOADFONT		2204
#define B_TEXTONCURVE	2205
#define B_PACKFONT		2206

/* *********************** */
#define B_IKABUTS		2400

#define B_IKASETREF		2301
#define B_IKARECALC		2302

/* *********************** */
#define B_CAMBUTS		2500

/* *********************** */
#define B_MBALLBUTS		2600

#define B_RECALCMBALL	2501

/* *********************** */
#define B_LATTBUTS		2700

#define B_RESIZELAT		2601
#define B_DRAWLAT		2602
#define B_LATTCHANGED	2603

/* *********************** */
#define B_GAMEBUTS		2800

#define B_ADD_PROP		2701
#define B_CHANGE_PROP	2702

#define B_ADD_SENS		2703
#define B_CHANGE_SENS	2704
#define B_DEL_SENS		2705

#define B_ADD_CONT		2706
#define B_CHANGE_CONT	2707
#define B_DEL_CONT		2708

#define B_ADD_ACT		2709
#define B_CHANGE_ACT	2710
#define B_DEL_ACT		2711

#define B_SOUNDACT_BROWSE	2712

#define B_SETSECTOR			2713
#define B_SETPROP			2714
#define B_SETACTOR			2715
#define B_SETMAINACTOR		2716
#define B_SETDYNA			2717

/* *********************** */
#define B_FPAINTBUTS	2900

#define B_VPCOLSLI		2801
#define B_VPGAMMA		2802

#define B_COPY_TF_MODE	2804
#define B_COPY_TF_UV	2805
#define B_COPY_TF_COL	2806
#define B_REDR_3D_IMA	2807
#define B_SET_VCOL		2808

#define B_COPY_TF_TEX	2814
#define B_TFACE_HALO	2815
#define B_TFACE_BILLB	2816

#define B_SHOWTEX		2832
#define B_ASSIGNMESH	2833


/* *********************** */
#define B_RADIOBUTS		3000

#define B_RAD_GO		2901
#define B_RAD_INIT		2902
#define B_RAD_LIMITS	2903
#define B_RAD_FAC		2904
#define B_RAD_NODELIM	2905
#define B_RAD_NODEFILT	2906
#define B_RAD_FACEFILT	2907
#define B_RAD_ADD		2908
#define B_RAD_DELETE	2909
#define B_RAD_COLLECT	2910
#define B_RAD_SHOOTP	2911
#define B_RAD_SHOOTE	2912
#define B_RAD_REPLACE	2913
#define B_RAD_DRAW		2914
#define B_RAD_FREE		2915
#define B_RAD_ADDMESH	2916

/* *********************** */
#define B_SCRIPTBUTS	3100

#define B_SCRIPT_ADD	3001
#define B_SCRIPT_DEL	3002
#define B_SCRIPT_TYPE	3003

/* Scene script buttons */
#define B_SSCRIPT_ADD	3004
#define B_SSCRIPT_DEL	3005
#define B_SSCRIPT_TYPE	3006

/* *********************** */
#define B_SOUNDBUTS		3200
enum B_SOUND_BUTTONS {
	B_SOUND_CHANGED = 3101,
		B_SOUND_REDRAW,
		B_SOUND_VOLUME,
		B_SOUND_PANNING,
		B_SOUND_PITCH,
		B_SOUND_LOAD_SAMPLE,
		B_SOUND_MENU_SAMPLE,
		B_SOUND_NAME_SAMPLE,
		B_SOUND_UNLINK_SAMPLE,
		B_SOUND_RELOAD_SAMPLE,
		B_SOUND_UNPACK_SAMPLE,
		B_SOUND_PLAY_SAMPLE,
		B_SOUND_COPY_SOUND,
		B_SOUND_LOOPSTART,
		B_SOUND_LOOPEND,
		B_SOUND_BIDIRECTIONAL,
		B_SOUND_RECALC,
		B_SOUND_RATECHANGED,
		B_SOUND_MIXDOWN
};

/* *********************** */
#define B_CONSTRAINTBUTS	3300
enum {
	B_CONSTRAINT_REDRAW = 3201,
	B_CONSTRAINT_DEL,
	B_CONSTRAINT_TEST,
	B_CONSTRAINT_CHANGETYPE,
	B_CONSTRAINT_CHANGENAME,
	B_CONSTRAINT_CHANGETARGET,
	B_CONSTRAINT_ADD_NULL,
	B_CONSTRAINT_ADD_KINEMATIC,
	B_CONSTRAINT_ADD_TRACKTO,
	B_CONSTRAINT_ADD_ROTLIKE,
	B_CONSTRAINT_ADD_LOCLIKE,
	B_CONSTRAINT_ADD_ACTION,
	B_CONSTRAINT_ADD_LOCKTRACK,
	B_CONSTRAINT_ADD_FOLLOWPATH,
	B_CONSTRAINT_ADD_DISTANCELIMIT,
	B_CONSTRAINT_ADD_STRETCHTO

};

/* *********************** */
#define B_UVAUTOCALCBUTS	3400
enum {
	B_UVAUTO_REDRAW = 3301,
	B_UVAUTO_SPHERE,
	B_UVAUTO_CYLINDER,
	B_UVAUTO_CYLRADIUS,
	B_UVAUTO_WINDOW,
	B_UVAUTO_CUBE,
	B_UVAUTO_CUBESIZE,
	B_UVAUTO_STD1,
	B_UVAUTO_STD2,
	B_UVAUTO_STD4,
	B_UVAUTO_STD8,
	B_UVAUTO_BOUNDS1,
	B_UVAUTO_BOUNDS2,
	B_UVAUTO_BOUNDS4,
	B_UVAUTO_BOUNDS8,
	B_UVAUTO_TOP,
	B_UVAUTO_FACE,
	B_UVAUTO_OBJECT,
	B_UVAUTO_ALIGNX,
	B_UVAUTO_ALIGNY,
	B_UVAUTO_LSCM
};

#define B_EFFECTSBUTS	3500

#define B_AUTOTIMEOFS	3403
#define B_FRAMEMAP		3404
#define B_NEWEFFECT		3405
#define B_PREVEFFECT	3406
#define B_NEXTEFFECT	3407
#define B_CHANGEEFFECT	3408
#define B_CALCEFFECT	3409
#define B_DELEFFECT		3410
#define B_RECALCAL		3411
#define B_RECALC_DEFL	3412

/* *********************** */

/* *********************** */
/*  BUTTON BUT: > 4000	   */
/*  BUTTON 4001-4032: layers */



#endif

