CROSS(3G)

NAME
cross - calculate the cross product of two vectors

DECLARATION

vec3 cross(vec3 x, vec3 y);

dvec3 cross(dvec3 x, dvec3 y);

PARAMETERS

x
    Specifies the first of two vectors

y
    Specifies the second of two vectors

DESCRIPTION

cross returns the cross product of two vectors, x and y, i.e. $\begin{pmatrix} { x[1] \times y[2] - y[1] \times x[2] } \\ { x[2] \times y[0] - y[2] \times x[0] } \\ { x[0] \times y[1] - y[0] \times x[1] } \end{pmatrix}$.

VERSION SUPPORT
 | OpenGL Shading Language Version
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
cross (vec3) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔
cross (dvec3) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔

SEE ALSO

dot()

COPYRIGHT

Copyright © 2011-2016 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2014 Khronos Group