GROUPMEMORYBARRIER(3G)

NAME
groupMemoryBarrier - controls the ordering of memory transaction issued shader invocation relative to a work group

DECLARATION

void groupMemoryBarrier(void);

DESCRIPTION

groupMemoryBarrier waits on the completion of all memory accesses performed by an invocation of a compute shader relative to the same access performed by other invocations in the same work group and then returns with no other effect.

VERSION SUPPORT
 | OpenGL Shading Language Version
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50
groupMemoryBarrier | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔

SEE ALSO

memoryBarrier(), memoryBarrierImage(), memoryBarrierBuffer(), memoryBarrierShared()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2012-2014 Khronos Group