cdk_menu(3)

NAME
cdk_menu - Cdk menu widget

SYNOPSIS
cc [ flag ... ] file ... -lcdk [ library ... ]

#include <cdk.h>

int activateCDKMenu (
    CDKMENU *menu,
    chtype * actions);

void destroyCDKMenu (
    CDKMENU *menu);

void drawCDKMenu (
    CDKMENU *menu,
    boolean box);

void drawCDKMenuSubwin (
    CDKMENU *menu);

void eraseCDKMenu (
    CDKMENU *menu);

void eraseCDKMenuSubwin (
    CDKMENU *menu);

void getCDKMenuCurrentItem (
    CDKMENU *menu,
    int *menuItem,
    int *submenuItem);

chtype getCDKMenuSubTitleHighlight (
    CDKMENU *menu);

chtype getCDKMenuTitleHighlight (
    CDKMENU *menu);

int injectCDKMenu (
    CDKMENU *menu,
    chtype input);

CDKMENU *newCDKMenu (
    CDKSCREEN *cdkscreen,
    const char *menulist[MAX_MENU_ITEMS][MAX_SUB_ITEMS],
    int menuListLength,
    int *submenuListLength,
    int *menuLocation,
    int menuPos,
    chtype titleAttribute,
    chtype subtitleAttribute);

void setCDKMenu (
    CDKMENU *menu,
    int menuItem,
    int submenuItem,
    chtype titleAttribute,
    chtype subtitleAttribute);

void setCDKMenuBackgroundAttrib (
    CDKMENU *menu,
    chtype attribute);

void setCDKMenuBackgroundColor (
    CDKMENU *menu,
    const char * color);

void setCDKMenuCurrentItem (
    CDKMENU *menu,
    int menuItem,
    int submenuItem);

void setCDKMenuPostProcess (
    CDKMENU *menu,
    PROCESSFN callback,
    void * data);

void setCDKMenuPreProcess (
    CDKMENU *menu,
    PROCESSFN callback,
    void * data);

void setCDKMenuSubTitleHighlight (
    CDKMENU *menu,
    chtype highlight);

void setCDKMenuTitleHighlight (
    CDKMENU *menu,
    chtype highlight);

DESCRIPTION
The Cdk menu widget creates a pull-down menu list. The following are functions which create or manipulate the Cdk menu widget.

AVAILABLE FUNCTIONS

activateCDKMenu
    activates the menu widget and lets the user interact with the widget.
    The parameter menu is a pointer to a non-NULL menu widget. If the actions parameter is passed with a non-NULL value, the characters in the array will be injected into the widget.

        To activate the widget interactively pass in a NULL pointer for actions.

    If the character entered into this widget is RETURN then this then this function returns an integer which is a value of the current menu list * 100 + the sub-menu number. It will also set the widget data exitType to vNORMAL.

    If the character entered into this widget was ESCAPE then the widget will return a value of -1 and the widget data exitType will be set to vESCAPE_HIT.

destroyCDKMenu
    removes the widget from the screen and frees memory the object used.

drawCDKMenu
    draws the menu widget on the screen.

    If the box parameter is true, the widget is drawn with a box.

drawCDKMenuSubwin
    draws the menu item subwindow.

eraseCDKMenu
    removes the widget from the screen. This does NOT destroy the widget.

eraseCDKMenuSubwin
    erases the menu item subwindow.

getCDKMenuCurrentItem
    returns the values menuItem and submenuItem to the current menu selection.

getCDKMenuSubTitleHighlight
    returns the highlight attribute of the sub-menu selection bar.

getCDKMenuTitleHighlight
    returns the highlight attributes of the menu title.

injectCDKMenu
    injects a single character into the widget.
    The parameter menu is a pointer to a non-NULL menu widget. The parameter character is the character to inject into the widget.

    The return value and side-effect (setting the widget data exitType) depend upon the injected character:

    RETURN or TAB
        the function returns the current menu list * 100 + the sub-menu number. The widget data exitType is set to vNORMAL.

    ESCAPE
        the function returns -1. to vESCAPE_HIT. The widget data exitType is set to vESCAPE_HIT.

    Otherwise
        unless modified by preprocessing, postprocessing or key bindings, the function returns -1. The widget data exitType is set to vEARLY_EXIT.

newCDKMenu
    creates a menu widget and returns a pointer to it. Parameters:

    screen
        is the screen you wish this widget to be placed in.

    menuList
        is a list of the menu list titles.

    menuListLength
        is the number of pull down menus.

    submenuListLength
        is the number of menu items under each menu list.

    menuLocation
        tells where each menu is to be located. Valid values are LEFT and RIGHT.

    menuPos
        tells whether the menu is to be on the top of the screen or the bottom. Valid values are TOP and BOTTOM.

    titleAttribute and

    subtitleAttribute
        are the character attributes of the title and sub-titles respectively.

    If the widget could not be created then a NULL pointer is returned.

setCDKMenu
    lets the programmer modify certain elements of an existing menu widget.
    The parameters menuItem and submenuItem set which menu list and sub-menu item are going to be highlighted when the widget is activated. The other parameter names correspond to the same parameter names listed in the newCDKMenu function.

setCDKMenuBackgroundAttrib
    sets the background attribute of the widget.

    The parameter attribute is a curses attribute, e.g., A_BOLD.

setCDKMenuBackgroundColor
    sets the background color of the widget.

    The parameter color is in the format of the Cdk format strings.

    See cdk_display (3).

setCDKMenuCurrentItem
    sets the current item in the menu widget.

setCDKMenuPostProcess
    allows the user to have the widget call a function after the key has been applied to the widget.
    The parameter function is the callback function. The parameter data points to data passed to the callback function.

    To learn more about post-processing see cdk_process(3).

setCDKMenuPreProcess
    allows the user to have the widget call a function after a key is hit and before the key is applied to the widget.
    The parameter function is the callback function. The parameter data points to data passed to the callback function.

    To learn more about pre-processing see cdk_process(3).

setCDKMenuSubTitleHighlight
    sets the highlight attribute of the sub-menu selection bar.

setCDKMenuTitleHighlight
    sets the highlight attributes of the menu title.

KEY BINDINGS
When the widget is activated there are several default key bindings which will help the user enter or manipulate the information quickly. The following table outlines the keys and their actions for this widget.

Key | Action
Left Arrow | Highlights the menu list to the left of the current menu.
Right Arrow | Highlights the menu list to the right of the current menu.
Up Arrow | Moves the current menu selection up one.
Down Arrow | Moves the current menu selection down one.
Space | Moves the current menu selection down one.
Tab | Highlights the menu list to the right of the current menu.
Return | Exits the widget and returns the index of the selected item. This also sets the widget data exitType to vNORMAL.
Escape | Exits the widget and returns -1. This also sets the widget data exitType to vESCAPE_HIT.
Ctrl-L | Refreshes the screen.

SEE ALSO
cdk(3), cdk_binding(3), cdk_display(3), cdk_screen(3)